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OpenMW/apps/openmw/mwphysics/heightfield.hpp
Gleb Mazovetskiy 351d11449b Avoid heightfield conversion in newer Bullet
Takes advantage of the direct `float` support implemented in
https://github.com/bulletphysics/bullet3/pull/3293
2021-03-11 23:52:12 +00:00

49 lines
1.1 KiB
C++

#ifndef OPENMW_MWPHYSICS_HEIGHTFIELD_H
#define OPENMW_MWPHYSICS_HEIGHTFIELD_H
#include <osg/ref_ptr>
#include <LinearMath/btScalar.h>
#include <memory>
#include <vector>
class btCollisionObject;
class btHeightfieldTerrainShape;
namespace osg
{
class Object;
}
namespace MWPhysics
{
class PhysicsTaskScheduler;
class HeightField
{
public:
HeightField(const float* heights, int x, int y, float triSize, float sqrtVerts, float minH, float maxH, const osg::Object* holdObject, PhysicsTaskScheduler* scheduler);
~HeightField();
btCollisionObject* getCollisionObject();
const btCollisionObject* getCollisionObject() const;
const btHeightfieldTerrainShape* getShape() const;
private:
std::unique_ptr<btHeightfieldTerrainShape> mShape;
std::unique_ptr<btCollisionObject> mCollisionObject;
osg::ref_ptr<const osg::Object> mHoldObject;
#if BT_BULLET_VERSION < 310
std::vector<btScalar> mHeights;
#endif
PhysicsTaskScheduler* mTaskScheduler;
void operator=(const HeightField&);
HeightField(const HeightField&);
};
}
#endif