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OpenMW/apps/openmw/mwphysics
elsid ff9aabafd1
Change max walkable slope angle to 46 degrees
This is the value used by vanilla Morrowind engine. At this angle player
character starts sliding down the slope.

This fixes navigation and movement issue in Mournhold, Godsreach.
2021-10-10 18:25:05 +02:00
..
actor.cpp Move btCollisionObject* into PtrHolder 2021-08-08 15:05:07 +02:00
actor.hpp Move btCollisionObject* into PtrHolder 2021-08-08 15:05:07 +02:00
actorconvexcallback.cpp Use btCollisionObject* instead of MWWorld::Ptr inside of Projectile 2021-08-08 15:05:07 +02:00
actorconvexcallback.hpp
closestnotmerayresultcallback.cpp Use btCollisionObject* instead of MWWorld::Ptr inside of Projectile 2021-08-08 15:05:07 +02:00
closestnotmerayresultcallback.hpp
collisiontype.hpp Merge branch 'forlua' into 'master' 2021-09-27 19:50:57 +00:00
constants.hpp Change max walkable slope angle to 46 degrees 2021-10-10 18:25:05 +02:00
contacttestresultcallback.cpp
contacttestresultcallback.hpp
contacttestwrapper.cpp
contacttestwrapper.h
deepestnotmecontacttestresultcallback.cpp Use btCollisionObject* instead of MWWorld::Ptr inside of Projectile 2021-08-08 15:05:07 +02:00
deepestnotmecontacttestresultcallback.hpp
hasspherecollisioncallback.hpp Check AiTravel destination for other actors presence 2021-09-29 01:05:23 +02:00
heightfield.cpp
heightfield.hpp
movementsolver.cpp Avoid division by zero in movementsolver when an actor is immobile and 2021-08-08 17:19:18 +02:00
movementsolver.hpp
mtphysics.cpp Introduce 3 scoped mutex wrappers to allow to conditionally skip taking 2021-10-05 15:52:27 +02:00
mtphysics.hpp Use common function for sync and async case. Now both cases follow the 2021-10-05 15:44:20 +02:00
object.cpp Move btCollisionObject* into PtrHolder 2021-08-08 15:05:07 +02:00
object.hpp Move btCollisionObject* into PtrHolder 2021-08-08 15:05:07 +02:00
physicssystem.cpp Merge handleFall() and updateMechanics() into updateActor(). It remove gratuitious differences between sync and async cases. Also, it will make the after simulation update logic easier to follow when projectiles move into the simulation thread. 2021-10-05 15:44:20 +02:00
physicssystem.hpp Merge handleFall() and updateMechanics() into updateActor(). It remove gratuitious differences between sync and async cases. Also, it will make the after simulation update logic easier to follow when projectiles move into the simulation thread. 2021-10-05 15:44:20 +02:00
projectile.cpp Change projectile behaviour to be like in vanilla wrt. water plane: 2021-09-03 10:24:05 +02:00
projectile.hpp Change projectile behaviour to be like in vanilla wrt. water plane: 2021-09-03 10:24:05 +02:00
projectileconvexcallback.cpp Change projectile behaviour to be like in vanilla wrt. water plane: 2021-09-03 10:24:05 +02:00
projectileconvexcallback.hpp Use btCollisionObject* instead of MWWorld::Ptr inside of Projectile 2021-08-08 15:05:07 +02:00
ptrholder.hpp At last kill PtrHolder mutex 2021-08-08 15:05:07 +02:00
raycasting.hpp Merge branch 'forlua' into 'master' 2021-09-27 19:50:57 +00:00
stepper.cpp
stepper.hpp
trace.cpp
trace.h