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OpenMW/apps/openmw/mwscript/interpretercontext.hpp

99 lines
3.2 KiB
C++

#ifndef GAME_SCRIPT_INTERPRETERCONTEXT_H
#define GAME_SCRIPT_INTERPRETERCONTEXT_H
#include <components/interpreter/context.hpp>
#include "../mwworld/ptr.hpp"
#include "../mwworld/environment.hpp"
#include "../mwworld/world.hpp"
namespace MWSound
{
class SoundManager;
}
namespace MWScript
{
struct Locals;
class InterpreterContext : public Interpreter::Context
{
MWWorld::Environment& mEnvironment;
Locals *mLocals;
MWWorld::Ptr mReference;
typedef std::pair<MWWorld::Ptr, MWWorld::World::CellStore *> PtrWithCell;
typedef std::pair<const MWWorld::Ptr, const MWWorld::World::CellStore *> CPtrWithCell;
PtrWithCell getReference (const std::string& id, bool activeOnly);
CPtrWithCell getReference (const std::string& id, bool activeOnly) const;
public:
InterpreterContext (MWWorld::Environment& environment,
MWScript::Locals *locals, MWWorld::Ptr reference);
///< The ownership of \a locals is not transferred. 0-pointer allowed.
virtual int getLocalShort (int index) const;
virtual int getLocalLong (int index) const;
virtual float getLocalFloat (int index) const;
virtual void setLocalShort (int index, int value);
virtual void setLocalLong (int index, int value);
virtual void setLocalFloat (int index, float value);
virtual void messageBox (const std::string& message,
const std::vector<std::string>& buttons);
virtual bool menuMode();
virtual int getGlobalShort (const std::string& name) const;
virtual int getGlobalLong (const std::string& name) const;
virtual float getGlobalFloat (const std::string& name) const;
virtual void setGlobalShort (const std::string& name, int value);
virtual void setGlobalLong (const std::string& name, int value);
virtual void setGlobalFloat (const std::string& name, float value);
virtual bool isScriptRunning (const std::string& name) const;
virtual void startScript (const std::string& name);
virtual void stopScript (const std::string& name);
virtual float getDistance (const std::string& name) const;
virtual bool hasBeenActivated() const;
virtual float getSecondsPassed() const;
virtual bool isDisabled (const std::string& id = "") const;
virtual void enable (const std::string& id = "");
virtual void disable (const std::string& id = "");
MWWorld::World& getWorld();
MWSound::SoundManager& getSoundManager();
MWGui::GuiManager& getGuiManager();
MWWorld::Ptr getReference();
///< Reference, that the script is running from (can be empty)
};
}
#endif