#ifndef GAME_SCRIPT_INTERPRETERCONTEXT_H #define GAME_SCRIPT_INTERPRETERCONTEXT_H #include #include "../mwworld/ptr.hpp" #include "../mwworld/environment.hpp" #include "../mwworld/world.hpp" namespace MWSound { class SoundManager; } namespace MWScript { struct Locals; class InterpreterContext : public Interpreter::Context { MWWorld::Environment& mEnvironment; Locals *mLocals; MWWorld::Ptr mReference; typedef std::pair PtrWithCell; typedef std::pair CPtrWithCell; PtrWithCell getReference (const std::string& id, bool activeOnly); CPtrWithCell getReference (const std::string& id, bool activeOnly) const; public: InterpreterContext (MWWorld::Environment& environment, MWScript::Locals *locals, MWWorld::Ptr reference); ///< The ownership of \a locals is not transferred. 0-pointer allowed. virtual int getLocalShort (int index) const; virtual int getLocalLong (int index) const; virtual float getLocalFloat (int index) const; virtual void setLocalShort (int index, int value); virtual void setLocalLong (int index, int value); virtual void setLocalFloat (int index, float value); virtual void messageBox (const std::string& message, const std::vector& buttons); virtual bool menuMode(); virtual int getGlobalShort (const std::string& name) const; virtual int getGlobalLong (const std::string& name) const; virtual float getGlobalFloat (const std::string& name) const; virtual void setGlobalShort (const std::string& name, int value); virtual void setGlobalLong (const std::string& name, int value); virtual void setGlobalFloat (const std::string& name, float value); virtual bool isScriptRunning (const std::string& name) const; virtual void startScript (const std::string& name); virtual void stopScript (const std::string& name); virtual float getDistance (const std::string& name) const; virtual bool hasBeenActivated() const; virtual float getSecondsPassed() const; virtual bool isDisabled (const std::string& id = "") const; virtual void enable (const std::string& id = ""); virtual void disable (const std::string& id = ""); MWWorld::World& getWorld(); MWSound::SoundManager& getSoundManager(); MWGui::GuiManager& getGuiManager(); MWWorld::Ptr getReference(); ///< Reference, that the script is running from (can be empty) }; } #endif