mirror of
https://gitlab.com/OpenMW/openmw.git
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189 lines
6.2 KiB
C++
189 lines
6.2 KiB
C++
#include "statswatcher.hpp"
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#include <components/esm3/loadclas.hpp>
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#include <components/esm3/loadrace.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwmechanics/npcstats.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/esmstore.hpp"
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#include <string>
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namespace MWGui
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{
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// mWatchedTimeToStartDrowning = -1 for correct drowning state check,
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// if stats.getTimeToStartDrowning() == 0 already on game start
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StatsWatcher::StatsWatcher()
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: mWatchedLevel(-1)
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, mWatchedTimeToStartDrowning(-1)
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, mWatchedStatsEmpty(true)
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{
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}
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void StatsWatcher::watchActor(const MWWorld::Ptr& ptr)
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{
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mWatched = ptr;
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}
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void StatsWatcher::update()
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{
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if (mWatched.isEmpty())
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return;
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const auto& store = MWBase::Environment::get().getESMStore();
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MWBase::WindowManager* winMgr = MWBase::Environment::get().getWindowManager();
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const MWMechanics::NpcStats& stats = mWatched.getClass().getNpcStats(mWatched);
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for (const ESM::Attribute& attribute : store->get<ESM::Attribute>())
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{
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const auto& value = stats.getAttribute(attribute.mId);
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if (value != mWatchedAttributes[attribute.mId] || mWatchedStatsEmpty)
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{
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mWatchedAttributes[attribute.mId] = value;
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setAttribute(attribute.mId, value);
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}
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}
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if (stats.getHealth() != mWatchedHealth || mWatchedStatsEmpty)
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{
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mWatchedHealth = stats.getHealth();
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setValue("HBar", stats.getHealth());
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}
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if (stats.getMagicka() != mWatchedMagicka || mWatchedStatsEmpty)
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{
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mWatchedMagicka = stats.getMagicka();
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setValue("MBar", stats.getMagicka());
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}
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if (stats.getFatigue() != mWatchedFatigue || mWatchedStatsEmpty)
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{
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mWatchedFatigue = stats.getFatigue();
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setValue("FBar", stats.getFatigue());
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}
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float timeToDrown = stats.getTimeToStartDrowning();
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if (timeToDrown != mWatchedTimeToStartDrowning)
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{
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static const float fHoldBreathTime = MWBase::Environment::get()
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.getESMStore()
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->get<ESM::GameSetting>()
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.find("fHoldBreathTime")
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->mValue.getFloat();
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mWatchedTimeToStartDrowning = timeToDrown;
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if (timeToDrown >= fHoldBreathTime || timeToDrown == -1.0) // -1.0 is a special value during initialization
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winMgr->setDrowningBarVisibility(false);
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else
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{
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winMgr->setDrowningBarVisibility(true);
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winMgr->setDrowningTimeLeft(stats.getTimeToStartDrowning(), fHoldBreathTime);
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}
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}
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for (const ESM::Skill& skill : store->get<ESM::Skill>())
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{
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const auto& value = stats.getSkill(skill.mId);
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if (value != mWatchedSkills[skill.mId] || mWatchedStatsEmpty)
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{
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mWatchedSkills[skill.mId] = value;
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setValue(skill.mId, value);
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}
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}
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if (stats.getLevel() != mWatchedLevel || mWatchedStatsEmpty)
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{
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mWatchedLevel = stats.getLevel();
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setValue("level", mWatchedLevel);
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}
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if (mWatched.getClass().isNpc())
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{
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const ESM::NPC* watchedRecord = mWatched.get<ESM::NPC>()->mBase;
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if (watchedRecord->mName != mWatchedName || mWatchedStatsEmpty)
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{
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mWatchedName = watchedRecord->mName;
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setValue("name", watchedRecord->mName);
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}
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if (watchedRecord->mRace != mWatchedRace || mWatchedStatsEmpty)
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{
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mWatchedRace = watchedRecord->mRace;
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const ESM::Race* race = store->get<ESM::Race>().find(watchedRecord->mRace);
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setValue("race", race->mName);
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}
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if (watchedRecord->mClass != mWatchedClass || mWatchedStatsEmpty)
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{
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mWatchedClass = watchedRecord->mClass;
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const ESM::Class* cls = store->get<ESM::Class>().find(watchedRecord->mClass);
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setValue("class", cls->mName);
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size_t size = cls->mData.mSkills.size();
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std::vector<ESM::RefId> majorSkills(size);
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std::vector<ESM::RefId> minorSkills(size);
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for (size_t i = 0; i < size; ++i)
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{
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minorSkills[i] = ESM::Skill::indexToRefId(cls->mData.mSkills[i][0]);
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majorSkills[i] = ESM::Skill::indexToRefId(cls->mData.mSkills[i][1]);
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}
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configureSkills(majorSkills, minorSkills);
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}
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}
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mWatchedStatsEmpty = false;
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}
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void StatsWatcher::addListener(StatsListener* listener)
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{
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mListeners.insert(listener);
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}
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void StatsWatcher::removeListener(StatsListener* listener)
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{
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mListeners.erase(listener);
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}
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void StatsWatcher::setAttribute(ESM::RefId id, const MWMechanics::AttributeValue& value)
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{
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for (StatsListener* listener : mListeners)
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listener->setAttribute(id, value);
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}
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void StatsWatcher::setValue(ESM::RefId id, const MWMechanics::SkillValue& value)
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{
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for (StatsListener* listener : mListeners)
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listener->setValue(id, value);
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}
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void StatsWatcher::setValue(std::string_view id, const MWMechanics::DynamicStat<float>& value)
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{
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for (StatsListener* listener : mListeners)
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listener->setValue(id, value);
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}
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void StatsWatcher::setValue(std::string_view id, const std::string& value)
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{
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for (StatsListener* listener : mListeners)
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listener->setValue(id, value);
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}
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void StatsWatcher::setValue(std::string_view id, int value)
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{
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for (StatsListener* listener : mListeners)
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listener->setValue(id, value);
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}
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void StatsWatcher::configureSkills(const std::vector<ESM::RefId>& major, const std::vector<ESM::RefId>& minor)
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{
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for (StatsListener* listener : mListeners)
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listener->configureSkills(major, minor);
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}
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}
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