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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-06 00:55:50 +00:00
OpenMW/files/shaders
florent.teppe 43b0ae1ce7 all debug renders now use the same shader and it works
remove debug draw shader, now that debug and debugdraw serve the same function

remove debug draw code from actors to clean

replaced int uniforms with bool for better readability

clang format

cleanup, remove unused func, and mistake whitespace

fix namespace

added more colors

fixed missing whitespace
2022-09-11 17:54:01 +02:00
..
alpha.glsl
blended_depth_postpass_fragment.glsl temporary fix for artifacts in transparent post-pass 2022-07-31 18:51:42 -07:00
blended_depth_postpass_vertex.glsl
CMakeLists.txt all debug renders now use the same shader and it works 2022-09-11 17:54:01 +02:00
debug_fragment.glsl all debug renders now use the same shader and it works 2022-09-11 17:54:01 +02:00
debug_vertex.glsl all debug renders now use the same shader and it works 2022-09-11 17:54:01 +02:00
depth.glsl
fog.glsl Support sky blending in multiview mode 2022-07-09 22:21:48 +02:00
fullscreen_tri_fragment.glsl
fullscreen_tri_vertex.glsl
groundcover_fragment.glsl
groundcover_vertex.glsl
gui_fragment.glsl
gui_vertex.glsl
hdr_luminance_fragment.glsl temporary fix for auto exposure 2022-07-22 20:41:08 -07:00
hdr_resolve_fragment.glsl temporary fix for auto exposure 2022-07-22 20:41:08 -07:00
lighting_util.glsl allow soft particles on meshes and add extra data extensions 2022-06-29 18:15:12 -07:00
lighting.glsl
multiview_resolve_fragment.glsl
multiview_resolve_vertex.glsl
nv_default_fragment.glsl
nv_default_vertex.glsl
nv_nolighting_fragment.glsl
nv_nolighting_vertex.glsl
objects_fragment.glsl Fix undeclared shader variable 2022-07-01 14:34:59 +00:00
objects_vertex.glsl
openmw_fragment_multiview.glsl Support sky blending in multiview mode 2022-07-09 22:21:48 +02:00
openmw_fragment.glsl Support sky blending in multiview mode 2022-07-09 22:21:48 +02:00
openmw_fragment.h.glsl Support sky blending in multiview mode 2022-07-09 22:21:48 +02:00
openmw_vertex_multiview.glsl
openmw_vertex.glsl
openmw_vertex.h.glsl
parallax.glsl
s360_fragment.glsl
s360_vertex.glsl
shadowcasting_fragment.glsl
shadowcasting_vertex.glsl
shadows_fragment.glsl
shadows_vertex.glsl
sky_fragment.glsl tmp_sun_fix 2022-07-05 23:47:23 -07:00
sky_vertex.glsl
skypasses.glsl
softparticles.glsl better fade 2022-06-30 08:23:28 -07:00
terrain_fragment.glsl
terrain_vertex.glsl
vertexcolors.glsl
water_fragment.glsl
water_nm.png
water_vertex.glsl