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activespells.cpp
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Dispel only effects from spells (bug #3995)
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2017-08-15 09:35:29 +04:00 |
activespells.hpp
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Dispel only effects from spells (bug #3995)
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2017-08-15 09:35:29 +04:00 |
actor.cpp
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actor.hpp
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actors.cpp
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Do not track a nearest actor during combat and pursue (bug #4179)
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2017-11-11 19:46:59 +04:00 |
actors.hpp
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Allow to use GetDetected without a reference (bug #3110)
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2017-09-18 21:46:57 +04:00 |
actorutil.cpp
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actorutil.hpp
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aiactivate.cpp
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aiactivate.hpp
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aiavoiddoor.cpp
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aiavoiddoor.hpp
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aibreathe.cpp
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aibreathe.hpp
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aicombat.cpp
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changed variable name to be more descriptive
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2017-11-11 12:00:23 +00:00 |
aicombat.hpp
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aicombataction.cpp
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use fProjectileMaxSpeed for ranged weapons distance
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2017-11-07 11:43:21 +00:00 |
aicombataction.hpp
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Combat AI: use WhenUsed enchantments
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2017-08-05 12:18:38 +04:00 |
aiescort.cpp
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aiescort.hpp
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aiface.cpp
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aiface.hpp
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aifollow.cpp
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AiFollow: add a threshold when turning to target
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2017-08-17 22:52:34 +04:00 |
aifollow.hpp
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aipackage.cpp
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aipackage.hpp
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aipursue.cpp
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Change abs to std::abs
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2017-11-13 21:36:55 +01:00 |
aipursue.hpp
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aisequence.cpp
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aisequence.hpp
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aistate.hpp
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aitravel.cpp
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aitravel.hpp
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aiwander.cpp
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Fix some style issues flagged by cppcheck
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2017-10-15 17:06:58 +02:00 |
aiwander.hpp
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alchemy.cpp
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Update alchemy effects after every created potion (#4079)
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2017-09-06 15:11:47 +04:00 |
alchemy.hpp
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autocalcspell.cpp
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autocalcspell.hpp
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character.cpp
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Merge pull request #1536 from rexelion/knockoutfix
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2017-11-05 20:27:54 +00:00 |
character.hpp
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Fix reorder warning
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2017-11-15 17:20:08 +00:00 |
combat.cpp
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Fix some style issues flagged by cppcheck
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2017-10-15 17:06:58 +02:00 |
combat.hpp
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Fix some style issues flagged by cppcheck
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2017-10-15 17:06:58 +02:00 |
coordinateconverter.cpp
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coordinateconverter.hpp
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creaturestats.cpp
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creaturestats.hpp
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difficultyscaling.cpp
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difficultyscaling.hpp
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disease.hpp
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drawstate.hpp
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enchanting.cpp
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enchanting.hpp
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levelledlist.hpp
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magiceffects.cpp
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magiceffects.hpp
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mechanicsmanagerimp.cpp
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Merge pull request #1549 from akortunov/itemmodels
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2017-11-11 22:12:07 +00:00 |
mechanicsmanagerimp.hpp
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Bound items detection refactoring
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2017-11-11 11:58:22 +04:00 |
movement.hpp
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npcstats.cpp
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Use base skill value when calculating rank requirements
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2017-09-07 21:06:10 +04:00 |
npcstats.hpp
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objects.cpp
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objects.hpp
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obstacle.cpp
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obstacle.hpp
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pathfinding.cpp
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pathfinding.hpp
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pathgrid.cpp
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pathgrid.hpp
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pickpocket.cpp
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pickpocket.hpp
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repair.cpp
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repair.hpp
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security.cpp
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security.hpp
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spellcasting.cpp
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ExtraSpell magic effect: a basic implementation
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2017-10-14 16:55:00 +04:00 |
spellcasting.hpp
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ESS-Importer: Convert magic projectiles (Closes #2320)
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2017-09-20 18:58:56 +02:00 |
spellpriority.cpp
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Combat AI: allow only one summoned creature at time
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2017-08-22 09:18:49 +04:00 |
spellpriority.hpp
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Split weapons and spells rating code from combat actions
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2017-08-01 09:05:35 +04:00 |
spells.cpp
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spells.hpp
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stat.cpp
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stat.hpp
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steering.cpp
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steering.hpp
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summoning.cpp
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Added a delay before summoned creature corpse despawning
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2017-08-18 11:58:28 +04:00 |
summoning.hpp
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Added a delay before summoned creature corpse despawning
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2017-08-18 11:58:28 +04:00 |
trading.cpp
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trading.hpp
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weaponpriority.cpp
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Combat AI: use effective cast cost when rate enchanted weapon
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2017-08-29 16:40:55 +04:00 |
weaponpriority.hpp
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Split weapons and spells rating code from combat actions
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2017-08-01 09:05:35 +04:00 |