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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-09 12:42:11 +00:00
OpenMW/apps/openmw/mwmechanics
2017-11-15 17:34:59 +00:00
..
activespells.cpp Dispel only effects from spells (bug #3995) 2017-08-15 09:35:29 +04:00
activespells.hpp Dispel only effects from spells (bug #3995) 2017-08-15 09:35:29 +04:00
actor.cpp
actor.hpp
actors.cpp Do not track a nearest actor during combat and pursue (bug #4179) 2017-11-11 19:46:59 +04:00
actors.hpp Allow to use GetDetected without a reference (bug #3110) 2017-09-18 21:46:57 +04:00
actorutil.cpp
actorutil.hpp
aiactivate.cpp
aiactivate.hpp
aiavoiddoor.cpp
aiavoiddoor.hpp
aibreathe.cpp
aibreathe.hpp
aicombat.cpp changed variable name to be more descriptive 2017-11-11 12:00:23 +00:00
aicombat.hpp
aicombataction.cpp use fProjectileMaxSpeed for ranged weapons distance 2017-11-07 11:43:21 +00:00
aicombataction.hpp Combat AI: use WhenUsed enchantments 2017-08-05 12:18:38 +04:00
aiescort.cpp
aiescort.hpp
aiface.cpp
aiface.hpp
aifollow.cpp AiFollow: add a threshold when turning to target 2017-08-17 22:52:34 +04:00
aifollow.hpp
aipackage.cpp
aipackage.hpp
aipursue.cpp Change abs to std::abs 2017-11-13 21:36:55 +01:00
aipursue.hpp
aisequence.cpp
aisequence.hpp
aistate.hpp
aitravel.cpp
aitravel.hpp
aiwander.cpp Fix some style issues flagged by cppcheck 2017-10-15 17:06:58 +02:00
aiwander.hpp
alchemy.cpp Update alchemy effects after every created potion (#4079) 2017-09-06 15:11:47 +04:00
alchemy.hpp
autocalcspell.cpp
autocalcspell.hpp
character.cpp Merge pull request #1536 from rexelion/knockoutfix 2017-11-05 20:27:54 +00:00
character.hpp Fix reorder warning 2017-11-15 17:20:08 +00:00
combat.cpp Fix some style issues flagged by cppcheck 2017-10-15 17:06:58 +02:00
combat.hpp Fix some style issues flagged by cppcheck 2017-10-15 17:06:58 +02:00
coordinateconverter.cpp
coordinateconverter.hpp
creaturestats.cpp
creaturestats.hpp
difficultyscaling.cpp
difficultyscaling.hpp
disease.hpp
drawstate.hpp
enchanting.cpp
enchanting.hpp
levelledlist.hpp
magiceffects.cpp
magiceffects.hpp
mechanicsmanagerimp.cpp Merge pull request #1549 from akortunov/itemmodels 2017-11-11 22:12:07 +00:00
mechanicsmanagerimp.hpp Bound items detection refactoring 2017-11-11 11:58:22 +04:00
movement.hpp
npcstats.cpp Use base skill value when calculating rank requirements 2017-09-07 21:06:10 +04:00
npcstats.hpp
objects.cpp
objects.hpp
obstacle.cpp
obstacle.hpp
pathfinding.cpp
pathfinding.hpp
pathgrid.cpp
pathgrid.hpp
pickpocket.cpp
pickpocket.hpp
repair.cpp
repair.hpp
security.cpp
security.hpp
spellcasting.cpp ExtraSpell magic effect: a basic implementation 2017-10-14 16:55:00 +04:00
spellcasting.hpp ESS-Importer: Convert magic projectiles (Closes #2320) 2017-09-20 18:58:56 +02:00
spellpriority.cpp Combat AI: allow only one summoned creature at time 2017-08-22 09:18:49 +04:00
spellpriority.hpp Split weapons and spells rating code from combat actions 2017-08-01 09:05:35 +04:00
spells.cpp
spells.hpp
stat.cpp
stat.hpp
steering.cpp
steering.hpp
summoning.cpp Added a delay before summoned creature corpse despawning 2017-08-18 11:58:28 +04:00
summoning.hpp Added a delay before summoned creature corpse despawning 2017-08-18 11:58:28 +04:00
trading.cpp
trading.hpp
weaponpriority.cpp Combat AI: use effective cast cost when rate enchanted weapon 2017-08-29 16:40:55 +04:00
weaponpriority.hpp Split weapons and spells rating code from combat actions 2017-08-01 09:05:35 +04:00