mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-01-03 17:37:18 +00:00
commit
cf40d19d7d
@ -55,7 +55,7 @@ bool AiPursue::execute (const MWWorld::Ptr& actor, CharacterController& characte
|
||||
float pathTolerance = 100.0;
|
||||
|
||||
if (pathTo(actor, dest, duration, pathTolerance) &&
|
||||
abs(dest.mZ - aPos.pos[2]) < pathTolerance) // check the true distance in case the target is far away in Z-direction
|
||||
std::abs(dest.mZ - aPos.pos[2]) < pathTolerance) // check the true distance in case the target is far away in Z-direction
|
||||
{
|
||||
target.getClass().activate(target,actor).get()->execute(actor); //Arrest player when reached
|
||||
return true;
|
||||
|
Loading…
Reference in New Issue
Block a user