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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-09 12:42:11 +00:00
OpenMW/apps/openmw/mwworld
2010-09-15 14:48:19 +02:00
..
action.hpp added action interface 2010-08-03 18:20:15 +02:00
actiontake.cpp implemented take action 2010-08-07 20:25:17 +02:00
actiontake.hpp implemented take action 2010-08-07 20:25:17 +02:00
actiontalk.cpp re-routed talk action from gui to dialogue manager (master branch should not incooperate this change, because the dialogue window implementer will need the original code for testing) 2010-08-06 19:25:26 +02:00
actiontalk.hpp re-routed talk action from gui to dialogue manager (master branch should not incooperate this change, because the dialogue window implementer will need the original code for testing) 2010-08-06 19:25:26 +02:00
actionteleport.cpp Merge branch 'master' into exterior 2010-09-08 15:38:19 +02:00
actionteleport.hpp modified teleport action to support exteriors; coordinates are wrong here too 2010-08-20 14:56:26 +02:00
class.cpp implemented locking/unlocking for doors (can not be invoked by user interaction yet) 2010-08-30 11:56:55 +02:00
class.hpp implemented locking/unlocking for doors (can not be invoked by user interaction yet) 2010-08-30 11:56:55 +02:00
containerstore.hpp added containerstore 2010-08-04 14:37:23 +02:00
containerutil.cpp added GetItemCount 2010-08-07 16:21:07 +02:00
containerutil.hpp added GetItemCount 2010-08-07 16:21:07 +02:00
environment.hpp The game mode is now properly restored once a dialog is finished. Previously the game mode was only set in the window manager but it has to go through the input manager firs to get correct input state. Also updated the gui script commands to also use the input manager and not the window manager. 2010-09-15 14:48:19 +02:00
globals.cpp
globals.hpp
manualref.hpp modified Npc and Creature class to let them store a copy of their own ID 2010-08-08 14:09:09 +02:00
nullaction.hpp added action interface 2010-08-03 18:20:15 +02:00
ptr.hpp
refdata.hpp added NPC stats 2010-08-19 12:49:13 +02:00
world.cpp build external cell names from name of region instead of from internal region id 2010-09-11 15:12:42 +02:00
world.hpp adjusted coordinates for coc/coe for exteriors (place player in the middle of the cell instead of at the border) 2010-09-11 12:21:55 +02:00