actors.cpp
|
Removing some leftovers of mwRoot node
|
2013-02-26 14:01:10 +01:00 |
actors.hpp
|
Removing some leftovers of mwRoot node
|
2013-02-26 14:01:10 +01:00 |
debugging.cpp
|
Removing some leftovers of mwRoot node
|
2013-02-26 14:01:10 +01:00 |
debugging.hpp
|
Removing some leftovers of mwRoot node
|
2013-02-26 14:01:10 +01:00 |
globalmap.cpp
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Z-up conversion: global map, shader fix
|
2013-02-26 13:52:01 +01:00 |
localmap.cpp
|
Local map: restore zHigh
|
2013-02-26 13:53:23 +01:00 |
objects.cpp
|
Removing some leftovers of mwRoot node
|
2013-02-26 14:01:10 +01:00 |
objects.hpp
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Removing some leftovers of mwRoot node
|
2013-02-26 14:01:10 +01:00 |
player.cpp
|
Z-up conversion: camera
|
2013-02-26 09:12:35 +01:00 |
sky.cpp
|
Removing some leftovers of mwRoot node
|
2013-02-26 14:01:10 +01:00 |
sky.hpp
|
Removing some leftovers of mwRoot node
|
2013-02-26 14:01:10 +01:00 |
terrain.cpp
|
Z-up conversion: terrain, objects
|
2013-02-26 08:30:06 +01:00 |
water.cpp
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Z-up conversion: water, sky
|
2013-02-26 10:38:48 +01:00 |