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action.cpp
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action.hpp
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actionalchemy.cpp
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actionalchemy.hpp
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actionapply.cpp
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actionapply.hpp
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actiondoor.cpp
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actiondoor.hpp
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actioneat.cpp
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actioneat.hpp
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actionequip.cpp
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actionequip.hpp
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actionharvest.cpp
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actionharvest.hpp
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actionopen.cpp
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actionopen.hpp
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actionread.cpp
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actionread.hpp
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actionrepair.cpp
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actionrepair.hpp
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actionsoulgem.cpp
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actionsoulgem.hpp
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actiontake.cpp
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actiontake.hpp
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actiontalk.cpp
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actiontalk.hpp
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actionteleport.cpp
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Applies review advice
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2023-04-03 14:17:35 +02:00 |
actionteleport.hpp
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Dest Door and teleport use ESM::RefId
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2023-04-03 14:16:03 +02:00 |
actiontrap.cpp
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actiontrap.hpp
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cell.cpp
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Removes most cellId.hpp include, simplifies id generation for cells.
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2023-04-03 14:16:32 +02:00 |
cell.hpp
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Gets rid of most ESM::CellId
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2023-04-03 14:16:05 +02:00 |
cellpreloader.cpp
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cellpreloader.hpp
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cellref.cpp
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Make Store<ESM4::Reference> to use FormId instead of RefId
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2023-04-20 01:47:16 +02:00 |
cellref.hpp
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Initial Lua bindings for ESM4 types; bindings for ESM4Door.
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2023-04-20 01:47:16 +02:00 |
cellreflist.hpp
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cellstore.cpp
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Load more ESM4 records
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2023-04-09 18:52:11 +02:00 |
cellstore.hpp
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Load more ESM4 records
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2023-04-09 18:52:11 +02:00 |
cellutils.hpp
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cellvisitors.hpp
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class.cpp
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class.hpp
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containerstore.cpp
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Move getLevelledItem implementaiton in .cpp
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2023-04-06 08:52:54 +02:00 |
containerstore.hpp
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contentloader.hpp
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customdata.cpp
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customdata.hpp
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datetimemanager.cpp
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Dehardcode non-game-specific localization GMSTs; Update l10n files.
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2023-03-26 13:43:44 +02:00 |
datetimemanager.hpp
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doorstate.hpp
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duration.hpp
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esmloader.cpp
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Merge ESM::RefNum and ESM4::FormId
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2023-04-09 00:23:32 +02:00 |
esmloader.hpp
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Merge ESM::RefNum and ESM4::FormId
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2023-04-09 00:23:32 +02:00 |
esmstore.cpp
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Make Store<ESM4::Reference> to use FormId instead of RefId
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2023-04-20 01:47:16 +02:00 |
esmstore.hpp
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Load more ESM4 records
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2023-04-09 18:52:11 +02:00 |
failedaction.cpp
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failedaction.hpp
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globals.cpp
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globals.hpp
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globalvariablename.hpp
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groundcoverstore.cpp
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Gets rid of most ESM::CellId
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2023-04-03 14:16:05 +02:00 |
groundcoverstore.hpp
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inventorystore.cpp
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inventorystore.hpp
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livecellref.cpp
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livecellref.hpp
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localscripts.cpp
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localscripts.hpp
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magiceffects.cpp
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magiceffects.hpp
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manualref.cpp
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manualref.hpp
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nullaction.hpp
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player.cpp
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Removes most cellId.hpp include, simplifies id generation for cells.
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2023-04-03 14:16:32 +02:00 |
player.hpp
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projectilemanager.cpp
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Do not use a rendering node position as a hit position (bug 7298)
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2023-04-01 12:05:01 +04:00 |
projectilemanager.hpp
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ptr.cpp
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Extract engine handlers processing from LuaManager to a new class EngineEvents
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2023-03-26 03:38:40 +02:00 |
ptr.hpp
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Extract engine handlers processing from LuaManager to a new class EngineEvents
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2023-03-26 03:38:40 +02:00 |
refdata.cpp
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refdata.hpp
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registeredclass.hpp
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scene.cpp
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setworldspace uses serializeText
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2023-04-03 14:17:35 +02:00 |
scene.hpp
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fixes teleport to exterior cells.
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2023-04-03 14:16:04 +02:00 |
spellcaststate.hpp
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store.cpp
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Make Store<ESM4::Reference> to use FormId instead of RefId
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2023-04-20 01:47:16 +02:00 |
store.hpp
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Make Store<ESM4::Reference> to use FormId instead of RefId
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2023-04-20 01:47:16 +02:00 |
timestamp.cpp
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timestamp.hpp
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weather.cpp
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weather.hpp
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worldimp.cpp
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Fix global map position
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2023-04-13 17:44:23 +02:00 |
worldimp.hpp
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Avoid using findCellPosition for coc command implementation
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2023-04-09 13:39:29 +02:00 |
worldmodel.cpp
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Replace VisitorCellIdIsESM3Ext with RefId::getIf function
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2023-04-13 01:06:27 +02:00 |
worldmodel.hpp
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Merge ESM::RefNum and ESM4::FormId
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2023-04-09 00:23:32 +02:00 |