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OpenMW/components/terrain
jvoisin cb08f490d7 Sprinkle some const-ref in loop
This was done on the good advices of clang-tidy
2021-09-04 20:50:59 +02:00
..
buffercache.cpp Sprinkle some const-ref in loop 2021-09-04 20:50:59 +02:00
buffercache.hpp
cellborder.cpp enable shaders path and dehardcode depth formats 2021-08-04 17:39:11 -07:00
cellborder.hpp enable shaders path and dehardcode depth formats 2021-08-04 17:39:11 -07:00
chunkmanager.cpp refactor and fix wobbly shores 2021-08-04 17:49:57 -07:00
chunkmanager.hpp
compositemaprenderer.cpp
compositemaprenderer.hpp
defs.hpp
material.cpp refactor and fix wobbly shores 2021-08-04 17:49:57 -07:00
material.hpp refactor and fix wobbly shores 2021-08-04 17:49:57 -07:00
quadtreenode.cpp
quadtreenode.hpp
quadtreeworld.cpp the old switch-a-roo because we shoudl only StopTraversal when the node size is larger than 1 and not the other way around 2021-08-09 22:56:04 +02:00
quadtreeworld.hpp
storage.hpp
terraindrawable.cpp
terraindrawable.hpp
terraingrid.cpp
terraingrid.hpp
texturemanager.cpp
texturemanager.hpp
viewdata.cpp
viewdata.hpp
world.cpp enable shaders path and dehardcode depth formats 2021-08-04 17:39:11 -07:00
world.hpp