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the old switch-a-roo because we shoudl only StopTraversal when the node size is larger than 1 and not the other way around
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@ -65,8 +65,7 @@ public:
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{
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const osg::Vec2f& center = node->getCenter();
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bool activeGrid = (center.x() > mActiveGrid.x() && center.y() > mActiveGrid.y() && center.x() < mActiveGrid.z() && center.y() < mActiveGrid.w());
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if (dist > mViewDistance && !activeGrid) // for Scene<->ObjectPaging sync the activegrid must remain loaded
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return StopTraversal;
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if (node->getSize()>1)
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{
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float halfSize = node->getSize()/2;
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@ -77,6 +76,9 @@ public:
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return Deeper;
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}
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if (dist > mViewDistance && !activeGrid) // for Scene<->ObjectPaging sync the activegrid must remain loaded
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return StopTraversal;
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int nativeLodLevel = Log2(static_cast<unsigned int>(node->getSize()/mMinSize));
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int lodLevel = Log2(static_cast<unsigned int>(dist/(Constants::CellSizeInUnits*mMinSize*mFactor)));
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