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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-10 06:39:49 +00:00
OpenMW/apps/openmw/mwrender
2012-04-07 22:55:25 +02:00
..
.gitignore
actors.cpp
actors.hpp
animation.cpp
animation.hpp
cell.hpp
creatureanimation.cpp render queue groups, sky fix 2012-04-04 18:53:40 +02:00
creatureanimation.hpp
debugging.cpp
debugging.hpp
localmap.cpp simple water without shaders that uses original MW textures 2012-04-03 16:37:54 +02:00
localmap.hpp
npcanimation.cpp render queue groups, sky fix 2012-04-04 18:53:40 +02:00
npcanimation.hpp
objects.cpp put transparent objects in a seperate render queue, in order to not mess up the mrt textures 2012-04-05 19:07:21 +02:00
objects.hpp put transparent objects in a seperate render queue, in order to not mess up the mrt textures 2012-04-05 19:07:21 +02:00
occlusionquery.cpp Merge branch 'master' into water 2012-04-05 15:38:46 +02:00
occlusionquery.hpp
player.cpp
player.hpp
renderconst.hpp weather fix again 2012-04-07 22:55:25 +02:00
renderinginterface.hpp
renderingmanager.cpp underwater depth effect 2012-04-06 18:51:30 +02:00
renderingmanager.hpp removed MRT setting and figure it out automatically 2012-04-05 19:27:54 +02:00
sky.cpp another sky tweak 2012-04-06 19:23:19 +02:00
sky.hpp no sun glare in the reflection 2012-04-06 15:17:54 +02:00
terrain.cpp Merge branch 'master' into water 2012-04-05 15:38:46 +02:00
terrain.hpp
terrainmaterial.cpp removed MRT setting and figure it out automatically 2012-04-05 19:27:54 +02:00
terrainmaterial.hpp
water.cpp reversed sun and moon paths (sunrise at east) 2012-04-06 18:22:37 +02:00
water.hpp reversed sun and moon paths (sunrise at east) 2012-04-06 18:22:37 +02:00