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OpenMW is an open-source open-world RPG game engine that supports playing Morrowind.
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2011-01-10 13:48:16 -07:00
apps Visual Studio 2010 build fixes. Don't let MyGUI redefine the C++0x keyword nullptr and use _MSC_VER to check if Visual Studio is being used. MSVER is not necessarily defined on VS2010. 2011-01-10 13:48:16 -07:00
cmake CMake configuration tweaks 2011-01-09 10:22:21 +01:00
components Merge remote branch 'zini/master' 2011-01-08 16:24:26 +03:00
Docs fixed a doxygen input configuration error (components and libs were not documented) 2010-09-25 20:14:01 +02:00
extern That should solve link-time problems when building with mingw. 2011-01-04 14:40:28 +03:00
files openmw.cfg is now created with a configurable path (via cmake), the default is still "data" 2010-09-10 13:38:17 +02:00
libs Visual Studio 2010 build fixes. Don't let MyGUI redefine the C++0x keyword nullptr and use _MSC_VER to check if Visual Studio is being used. MSVER is not necessarily defined on VS2010. 2011-01-10 13:48:16 -07:00
old_d_version Started early work on terrain code (no rendering yet.) 2010-09-27 17:59:47 +02:00
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.gitmodules redirected submodules to my own repositories 2011-01-09 09:20:05 +01:00
CMakeLists.txt Visual Studio 2010 build fixes. Don't let MyGUI redefine the C++0x keyword nullptr and use _MSC_VER to check if Visual Studio is being used. MSVER is not necessarily defined on VS2010. 2011-01-10 13:48:16 -07:00
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README_Mac.md