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Visual Studio 2010 build fixes. Don't let MyGUI redefine the C++0x keyword nullptr and use _MSC_VER to check if Visual Studio is being used. MSVER is not necessarily defined on VS2010.
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@ -209,7 +209,8 @@ find_path (UUID_INCLUDE_DIR uuid/uuid.h)
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include_directories(${UUID_INCLUDE_DIR})
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endif (WIN32)
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if (MSVC10)
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set(PLATFORM_INCLUDE_DIR "")
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set(PLATFORM_INCLUDE_DIR "")
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add_definitions(-DMYGUI_DONT_REPLACE_NULLPTR)
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endif()
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# Dependencies
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@ -55,8 +55,8 @@ StatsWindow::StatsWindow (MWWorld::Environment& environment)
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for (int i = 0; i < ESM::Skill::Length; ++i)
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{
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skillValues.insert(std::pair<int, MWMechanics::Stat<float> >(i, MWMechanics::Stat<float>()));
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skillWidgetMap.insert(std::pair<int, MyGUI::StaticTextPtr>(i, nullptr));
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skillValues.insert(std::make_pair(i, MWMechanics::Stat<float>()));
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skillWidgetMap.insert(std::make_pair(i, nullptr));
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}
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MyGUI::WindowPtr t = static_cast<MyGUI::WindowPtr>(mMainWidget);
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@ -81,8 +81,8 @@ ReviewDialog::ReviewDialog(MWWorld::Environment& environment)
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for (int i = 0; i < ESM::Skill::Length; ++i)
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{
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skillValues.insert(std::pair<int, MWMechanics::Stat<float> >(i, MWMechanics::Stat<float>()));
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skillWidgetMap.insert(std::pair<int, MyGUI::StaticTextPtr>(i, nullptr));
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skillValues.insert(std::make_pair(i, MWMechanics::Stat<float>()));
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skillWidgetMap.insert(std::make_pair(i, nullptr));
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}
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static_cast<MyGUI::WindowPtr>(mMainWidget)->eventWindowChangeCoord = MyGUI::newDelegate(this, &ReviewDialog::onWindowResize);
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@ -6,7 +6,7 @@
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// For GCC, just use strings.h (this applies to mingw too)
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#if defined(__GNUC__)
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# include <strings.h>
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#elif defined(MSVC)
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#elif defined(MSVC) || defined(_MSC_VER)
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# pragma warning(disable: 4996)
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# define strcasecmp stricmp
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# define snprintf _snprintf
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