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OpenMW/libs/openengine/bullet
2013-06-27 19:42:27 -07:00
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btKinematicCharacterController.cpp
btKinematicCharacterController.h
BtOgre.cpp
BtOgreExtras.h
BtOgreGP.h
BtOgrePG.h
BulletShapeLoader.cpp Placeable objects should not collide unless they have a NiRootCollisionNode 2013-03-14 03:04:02 +01:00
BulletShapeLoader.h Placeable objects should not collide unless they have a NiRootCollisionNode 2013-03-14 03:04:02 +01:00
CMotionState.cpp
CMotionState.h
physic.cpp remove actor's collisionbox on death 2013-06-27 19:42:27 -07:00
physic.hpp remove actor's collisionbox on death 2013-06-27 19:42:27 -07:00
trace.cpp fix NPC collisions 2013-05-09 11:12:55 +01:00
trace.h Use sphere cast instead of ray for camera distance adjustment; use the box orientation value in newtrace 2013-04-30 20:26:59 +02:00