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47a841d3b7
OpenMW save file assumes the presence of NPC/Creature data but the vanilla save file provides only the delta changes in most situations. The base data are not available without loading all the relevant dependency content files. Duplicating that code in the ESSImporter is not desirable. Ideally a flag should be set but that will mean a change in the save file format. For a minor change such as this doing so seems like an overkill. So a temporary workaround is introduced where the gold carried by the NPC/Creature is used as an indicator as the lack of ACDT data. |
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.. | ||
CMakeLists.txt | ||
convertacdt.cpp | ||
convertacdt.hpp | ||
convertcntc.cpp | ||
convertcntc.hpp | ||
convertcrec.cpp | ||
convertcrec.hpp | ||
converter.cpp | ||
converter.hpp | ||
convertinventory.cpp | ||
convertinventory.hpp | ||
convertnpcc.cpp | ||
convertnpcc.hpp | ||
convertplayer.cpp | ||
convertplayer.hpp | ||
convertscpt.cpp | ||
convertscpt.hpp | ||
convertscri.cpp | ||
convertscri.hpp | ||
importacdt.cpp | ||
importacdt.hpp | ||
importcellref.cpp | ||
importcellref.hpp | ||
importcntc.cpp | ||
importcntc.hpp | ||
importcrec.cpp | ||
importcrec.hpp | ||
importdial.cpp | ||
importdial.hpp | ||
importer.cpp | ||
importer.hpp | ||
importercontext.cpp | ||
importercontext.hpp | ||
importgame.cpp | ||
importgame.hpp | ||
importinfo.cpp | ||
importinfo.hpp | ||
importinventory.cpp | ||
importinventory.hpp | ||
importjour.cpp | ||
importjour.hpp | ||
importklst.cpp | ||
importklst.hpp | ||
importnpcc.cpp | ||
importnpcc.hpp | ||
importplayer.cpp | ||
importplayer.hpp | ||
importproj.cpp | ||
importproj.h | ||
importques.cpp | ||
importques.hpp | ||
importscpt.cpp | ||
importscpt.hpp | ||
importscri.cpp | ||
importscri.hpp | ||
importsplm.cpp | ||
importsplm.h | ||
main.cpp |