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OpenMW/apps/openmw/mwmechanics
2014-01-05 01:56:36 +01:00
..
activespells.cpp Implement RemoveSpellEffects instruction 2014-01-03 05:18:44 +01:00
activespells.hpp Implement RemoveSpellEffects instruction 2014-01-03 05:18:44 +01:00
actors.cpp Implement Charm magic effect 2014-01-05 01:56:36 +01:00
actors.hpp
aiactivate.cpp
aiactivate.hpp
aicombat.cpp Implement Paralyze magic effect 2014-01-03 17:06:05 +01:00
aicombat.hpp
aiescort.cpp Implement Paralyze magic effect 2014-01-03 17:06:05 +01:00
aiescort.hpp
aifollow.cpp
aifollow.hpp
aipackage.cpp
aipackage.hpp
aisequence.cpp
aisequence.hpp
aitravel.cpp Implement Paralyze magic effect 2014-01-03 17:06:05 +01:00
aitravel.hpp
aiwander.cpp Implement Paralyze magic effect 2014-01-03 17:06:05 +01:00
aiwander.hpp
alchemy.cpp
alchemy.hpp
character.cpp Implement Paralyze magic effect 2014-01-03 17:06:05 +01:00
character.hpp
creaturestats.cpp Implement AI related magic effects (calm, frenzy, rally, demoralize, turn undead) 2014-01-05 01:34:35 +01:00
creaturestats.hpp Implement AI related magic effects (calm, frenzy, rally, demoralize, turn undead) 2014-01-05 01:34:35 +01:00
disease.hpp Closes #1081: Implement disease contraction 2014-01-03 23:33:14 +01:00
drawstate.hpp
enchanting.cpp
enchanting.hpp
magiceffects.cpp
magiceffects.hpp
mechanicsmanagerimp.cpp Implement Charm magic effect 2014-01-05 01:56:36 +01:00
mechanicsmanagerimp.hpp
movement.hpp
npcstats.cpp For dialogue filtering, use the Vampirism magic effect instead of the untouched NpcStats::mVampire 2014-01-04 20:50:18 +01:00
npcstats.hpp For dialogue filtering, use the Vampirism magic effect instead of the untouched NpcStats::mVampire 2014-01-04 20:50:18 +01:00
objects.cpp
objects.hpp
pathfinding.cpp
pathfinding.hpp
repair.cpp
repair.hpp
security.cpp
security.hpp
spellcasting.cpp Show the target HP bar also when casting a heal effect (same as MCP) 2014-01-04 04:21:44 +01:00
spellcasting.hpp Implement Damage/restore skill/attribute effects. Use dedicated classes for skill and attribute values (instead of Stat<T>) since there are some important differences. 2014-01-03 03:48:43 +01:00
spells.cpp Implement RemoveEffects instruction 2014-01-03 05:19:10 +01:00
spells.hpp
stat.hpp Implement Damage/restore skill/attribute effects. Use dedicated classes for skill and attribute values (instead of Stat<T>) since there are some important differences. 2014-01-03 03:48:43 +01:00