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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-10 06:39:49 +00:00
OpenMW/apps/openmw
Chris Robinson b80891099e Don't use the character controller to handle text keys
The Animation class has the Ptr and can call to whatever subsystem is needed.
2013-04-24 06:48:34 -07:00
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mwbase Add initial player inventory when new game is started 2013-04-15 02:56:23 +02:00
mwclass Auto calculate attributes if there are not specified in the NPC record 2013-04-18 23:51:43 +02:00
mwdialogue Rank condition should always fail if NPC is not in a faction 2013-04-22 07:57:53 +02:00
mwgui Fix activation not working sometimes 2013-04-21 21:24:48 +02:00
mwinput
mwmechanics Don't use the character controller to handle text keys 2013-04-24 06:48:34 -07:00
mwrender Don't use the character controller to handle text keys 2013-04-24 06:48:34 -07:00
mwscript
mwsound
mwworld Merge remote-tracking branch 'zini/next' into nifogre 2013-04-23 16:57:48 -07:00
CMakeLists.txt add cmake fix for compiling with binutils >= 2.23 which requires explicit linking for dl<friends> and Xt 2013-04-17 12:04:05 +02:00
config.hpp.cmake
doc.hpp
engine.cpp Add initial player inventory when new game is started 2013-04-15 02:56:23 +02:00
engine.hpp
main.cpp