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OpenMW/apps/openmw/mwmechanics
2021-01-29 22:30:20 +01:00
..
activespells.cpp
activespells.hpp
actor.cpp
actor.hpp
actors.cpp Switch torches to shields for hostile NPCs 2020-12-29 01:40:30 +00:00
actors.hpp Make followers keep a distance dependant on the fattest party member 2020-12-25 23:57:01 +01:00
actorutil.cpp
actorutil.hpp
aiactivate.cpp
aiactivate.hpp
aiavoiddoor.cpp
aiavoiddoor.hpp
aibreathe.cpp
aibreathe.hpp
aicast.cpp Make AI cast self-targeted spells at the ground (bug #5695) 2020-12-04 00:41:21 +03:00
aicast.hpp
aicombat.cpp
aicombat.hpp
aicombataction.cpp
aicombataction.hpp
aiescort.cpp
aiescort.hpp
aiface.cpp
aiface.hpp
aifollow.cpp Tweak follow distance to be more like the original 2021-01-10 16:29:32 +01:00
aifollow.hpp
aipackage.cpp Don't ignore Z in path finding if actor can move by Z. 2021-01-29 22:30:20 +01:00
aipackage.hpp
aipackagetypeid.hpp
aipursue.cpp
aipursue.hpp
aisequence.cpp Fix AI sequence looping code (bug #5706) 2020-12-22 05:56:59 +03:00
aisequence.hpp
aistate.hpp
aitravel.cpp
aitravel.hpp
aiwander.cpp
aiwander.hpp Remove redundant code 2021-01-09 19:19:38 +04:00
alchemy.cpp Replace zeroes and nulls by nullptrs 2020-11-29 11:14:07 +04:00
alchemy.hpp
autocalcspell.cpp
autocalcspell.hpp
character.cpp Allow all creatures to float to the water surface 2021-01-12 15:46:19 +03:00
character.hpp Remove never used parameter from CharacterController:update() 2021-01-09 21:28:27 +01:00
combat.cpp
combat.hpp
creaturestats.cpp
creaturestats.hpp
difficultyscaling.cpp
difficultyscaling.hpp
disease.hpp
drawstate.hpp
enchanting.cpp
enchanting.hpp
levelledlist.hpp
linkedeffects.cpp
linkedeffects.hpp
magiceffects.cpp
magiceffects.hpp
mechanicsmanagerimp.cpp Make followers keep a distance dependant on the fattest party member 2020-12-25 23:57:01 +01:00
mechanicsmanagerimp.hpp Make followers keep a distance dependant on the fattest party member 2020-12-25 23:57:01 +01:00
movement.hpp
npcstats.cpp Show level multipliers in levelup tooltip 2021-01-25 10:01:39 +00:00
npcstats.hpp Show level multipliers in levelup tooltip 2021-01-25 10:01:39 +00:00
objects.cpp
objects.hpp
obstacle.cpp
obstacle.hpp
pathfinding.cpp Don't ignore Z in path finding if actor can move by Z. 2021-01-29 22:30:20 +01:00
pathfinding.hpp Don't ignore Z in path finding if actor can move by Z. 2021-01-29 22:30:20 +01:00
pathgrid.cpp
pathgrid.hpp
pickpocket.cpp
pickpocket.hpp
recharge.cpp
recharge.hpp
repair.cpp
repair.hpp
security.cpp
security.hpp
spellabsorption.cpp
spellabsorption.hpp
spellcasting.cpp Use convexSweepTest for projectile movement to solve any 2021-01-21 20:36:33 +01:00
spellcasting.hpp
spelllist.cpp
spelllist.hpp
spellpriority.cpp
spellpriority.hpp
spellresistance.cpp
spellresistance.hpp
spells.cpp
spells.hpp
spellutil.cpp
spellutil.hpp
stat.cpp
stat.hpp
steering.cpp
steering.hpp
summoning.cpp
summoning.hpp
tickableeffects.cpp
tickableeffects.hpp
trading.cpp
trading.hpp
typedaipackage.hpp
weaponpriority.cpp
weaponpriority.hpp
weapontype.cpp Remove dead code 2021-01-09 14:17:59 +04:00
weapontype.hpp