1
0
mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-10 15:39:02 +00:00
OpenMW/apps/openmw/mwrender
2013-04-10 19:58:17 -07:00
..
.gitignore
activatoranimation.cpp Set visibility flags and the render queue group for particles 2013-04-07 02:08:33 -07:00
activatoranimation.hpp
actors.cpp
actors.hpp
animation.cpp Add a first-person view mode to NpcAnimation 2013-04-09 15:10:14 -07:00
animation.hpp Move NIFSkeletonLoader to a separate file 2013-04-10 19:58:17 -07:00
cell.hpp
characterpreview.cpp Avoid calling setVisible for character previews 2013-04-09 09:23:07 -07:00
characterpreview.hpp
compositors.cpp
compositors.hpp
creatureanimation.cpp Set visibility flags and the render queue group for particles 2013-04-07 02:08:33 -07:00
creatureanimation.hpp
debugging.cpp
debugging.hpp
externalrendering.hpp
globalmap.cpp
globalmap.hpp
localmap.cpp
localmap.hpp
npcanimation.cpp Fix a hack so arms dont show in first-person 2013-04-09 16:51:04 -07:00
npcanimation.hpp Add a first-person view mode to NpcAnimation 2013-04-09 15:10:14 -07:00
objects.cpp Rename EntityList to ObjectList 2013-04-07 01:52:35 -07:00
objects.hpp
occlusionquery.cpp
occlusionquery.hpp
player.cpp Add a first-person view mode to NpcAnimation 2013-04-09 15:10:14 -07:00
player.hpp
refraction.cpp
refraction.hpp
renderconst.hpp
renderinginterface.hpp
renderingmanager.cpp fix for turning animations playing when in vanity mode 2013-04-09 19:24:41 +01:00
renderingmanager.hpp fix for turning animations playing when in vanity mode 2013-04-09 19:24:41 +01:00
ripplesimulation.cpp
ripplesimulation.hpp
shadows.cpp Terrain material now uses multiple passes if required, which means it can support an arbitrary number of layers. Also re-enables PSSM. 2013-04-09 20:31:00 +02:00
shadows.hpp
sky.cpp Rename EntityList to ObjectList 2013-04-07 01:52:35 -07:00
sky.hpp
terrain.cpp Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change. 2013-04-03 23:55:57 +02:00
terrain.hpp Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change. 2013-04-03 23:55:57 +02:00
terrainmaterial.cpp Terrain material now uses multiple passes if required, which means it can support an arbitrary number of layers. Also re-enables PSSM. 2013-04-09 20:31:00 +02:00
terrainmaterial.hpp Terrain material now uses multiple passes if required, which means it can support an arbitrary number of layers. Also re-enables PSSM. 2013-04-09 20:31:00 +02:00
videoplayer.cpp
videoplayer.hpp
water.cpp
water.hpp