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activespells.cpp
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Support for multiple summons with same ID in the single spell
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2020-08-28 21:14:54 +04:00 |
activespells.hpp
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Support for multiple summons with same ID in the single spell
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2020-08-28 21:14:54 +04:00 |
actor.cpp
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actor.hpp
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actors.cpp
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Minor fixes
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2020-11-13 22:53:12 +03:00 |
actors.hpp
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Rework cure effects
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2020-11-04 13:51:10 +04:00 |
actorutil.cpp
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actorutil.hpp
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Merge branch 'radioactive' into 'master'
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2020-10-20 16:56:22 +00:00 |
aiactivate.cpp
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aiactivate.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
aiavoiddoor.cpp
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aiavoiddoor.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
aibreathe.cpp
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Smooth turning; smooth stopping; combat headtracking
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2020-09-22 22:50:44 +02:00 |
aibreathe.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
aicast.cpp
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Make AI cast self-targeted spells at the ground (bug #5695)
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2020-12-04 00:41:21 +03:00 |
aicast.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
aicombat.cpp
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Fix #5630 "NPCs momentarily turn when the player character is moving backwards during combat"
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2020-10-10 23:06:43 +02:00 |
aicombat.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
aicombataction.cpp
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aicombataction.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
aiescort.cpp
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aiescort.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
aiface.cpp
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aiface.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
aifollow.cpp
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aifollow.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
aipackage.cpp
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Smooth turning; smooth stopping; combat headtracking
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2020-09-22 22:50:44 +02:00 |
aipackage.hpp
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aipackagetypeid.hpp
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aipursue.cpp
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AIPursue: don't do a LOS check
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2020-08-09 12:48:59 +03:00 |
aipursue.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
aisequence.cpp
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aisequence.hpp
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aistate.hpp
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aitravel.cpp
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aitravel.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
aiwander.cpp
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Avoid collisions between actors.
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2020-09-22 22:50:44 +02:00 |
aiwander.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
alchemy.cpp
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Replace zeroes and nulls by nullptrs
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2020-11-29 11:14:07 +04:00 |
alchemy.hpp
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autocalcspell.cpp
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autocalcspell.hpp
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character.cpp
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Separate keyframes logic to provide basis for osgAnimation integration.
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2020-11-18 22:48:47 +02:00 |
character.hpp
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Separate keyframes logic to provide basis for osgAnimation integration.
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2020-11-18 22:48:47 +02:00 |
combat.cpp
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combat.hpp
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creaturestats.cpp
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Use struct instead of tuple
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2020-08-29 11:24:08 +04:00 |
creaturestats.hpp
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Use struct instead of tuple
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2020-08-29 11:24:08 +04:00 |
difficultyscaling.cpp
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difficultyscaling.hpp
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disease.hpp
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drawstate.hpp
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enchanting.cpp
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Set a minimum 1gp cost for services (regression #5600)
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2020-09-08 17:04:31 +04:00 |
enchanting.hpp
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levelledlist.hpp
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Rework container resolution (#3006)
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2020-10-13 17:46:32 +02:00 |
linkedeffects.cpp
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Support for multiple summons with same ID in the single spell
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2020-08-28 21:14:54 +04:00 |
linkedeffects.hpp
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magiceffects.cpp
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magiceffects.hpp
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Support for multiple summons with same ID in the single spell
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2020-08-28 21:14:54 +04:00 |
mechanicsmanagerimp.cpp
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Use emplace_back instead of push_back
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2020-10-18 10:27:35 +04:00 |
mechanicsmanagerimp.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
movement.hpp
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Merge branch 'movement_refactoring' into 'master'
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2020-08-27 11:54:30 +00:00 |
npcstats.cpp
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Add more information on mouse over level
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2020-12-07 14:57:25 +01:00 |
npcstats.hpp
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Add more information on mouse over level
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2020-12-07 14:57:25 +01:00 |
objects.cpp
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objects.hpp
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obstacle.cpp
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Merge branch 'movement_refactoring' into 'master'
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2020-08-27 11:54:30 +00:00 |
obstacle.hpp
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pathfinding.cpp
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Smooth turning; smooth stopping; combat headtracking
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2020-09-22 22:50:44 +02:00 |
pathfinding.hpp
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pathgrid.cpp
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pathgrid.hpp
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pickpocket.cpp
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pickpocket.hpp
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recharge.cpp
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recharge.hpp
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repair.cpp
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Handle 0-use items like vanilla (bug #5611)
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2020-09-25 00:20:25 +03:00 |
repair.hpp
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security.cpp
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Fix pick/probe uses decrement
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2020-10-09 19:20:50 +03:00 |
security.hpp
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spellabsorption.cpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
spellabsorption.hpp
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Support enchantment absorption
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2020-09-22 00:33:27 +03:00 |
spellcasting.cpp
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Rework cure effects
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2020-11-04 13:51:10 +04:00 |
spellcasting.hpp
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spelllist.cpp
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spelllist.hpp
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spellpriority.cpp
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spellpriority.hpp
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spellresistance.cpp
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spellresistance.hpp
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spells.cpp
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Support for multiple summons with same ID in the single spell
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2020-08-28 21:14:54 +04:00 |
spells.hpp
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spellutil.cpp
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spellutil.hpp
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stat.cpp
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stat.hpp
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steering.cpp
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Smooth turning; smooth stopping; combat headtracking
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2020-09-22 22:50:44 +02:00 |
steering.hpp
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summoning.cpp
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Use struct instead of tuple
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2020-08-29 11:24:08 +04:00 |
summoning.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
tickableeffects.cpp
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Do not remove active effects in loop (bug #3789)
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2020-11-02 17:51:36 +04:00 |
tickableeffects.hpp
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Do not remove active effects in loop (bug #3789)
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2020-11-02 17:51:36 +04:00 |
trading.cpp
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trading.hpp
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typedaipackage.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
weaponpriority.cpp
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weaponpriority.hpp
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weapontype.cpp
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weapontype.hpp
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Ability to attach arrows to shooter's hands (feature #5642)
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2020-10-14 10:07:42 +04:00 |