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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-16 16:10:58 +00:00
OpenMW/apps/openmw/mwmechanics
psi29a 11eff02a1d Merge branch 'Show-more-information-about-level-on-menu' into 'master'
Show more information about level on menu

See merge request OpenMW/openmw!437
2020-12-11 12:04:15 +00:00
..
activespells.cpp Support for multiple summons with same ID in the single spell 2020-08-28 21:14:54 +04:00
activespells.hpp Support for multiple summons with same ID in the single spell 2020-08-28 21:14:54 +04:00
actor.cpp
actor.hpp
actors.cpp Minor fixes 2020-11-13 22:53:12 +03:00
actors.hpp Rework cure effects 2020-11-04 13:51:10 +04:00
actorutil.cpp
actorutil.hpp Merge branch 'radioactive' into 'master' 2020-10-20 16:56:22 +00:00
aiactivate.cpp
aiactivate.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
aiavoiddoor.cpp
aiavoiddoor.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
aibreathe.cpp Smooth turning; smooth stopping; combat headtracking 2020-09-22 22:50:44 +02:00
aibreathe.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
aicast.cpp Make AI cast self-targeted spells at the ground (bug #5695) 2020-12-04 00:41:21 +03:00
aicast.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
aicombat.cpp Fix #5630 "NPCs momentarily turn when the player character is moving backwards during combat" 2020-10-10 23:06:43 +02:00
aicombat.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
aicombataction.cpp
aicombataction.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
aiescort.cpp
aiescort.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
aiface.cpp
aiface.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
aifollow.cpp
aifollow.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
aipackage.cpp Smooth turning; smooth stopping; combat headtracking 2020-09-22 22:50:44 +02:00
aipackage.hpp
aipackagetypeid.hpp
aipursue.cpp AIPursue: don't do a LOS check 2020-08-09 12:48:59 +03:00
aipursue.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
aisequence.cpp
aisequence.hpp
aistate.hpp
aitravel.cpp
aitravel.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
aiwander.cpp Avoid collisions between actors. 2020-09-22 22:50:44 +02:00
aiwander.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
alchemy.cpp Replace zeroes and nulls by nullptrs 2020-11-29 11:14:07 +04:00
alchemy.hpp
autocalcspell.cpp
autocalcspell.hpp
character.cpp Separate keyframes logic to provide basis for osgAnimation integration. 2020-11-18 22:48:47 +02:00
character.hpp Separate keyframes logic to provide basis for osgAnimation integration. 2020-11-18 22:48:47 +02:00
combat.cpp
combat.hpp
creaturestats.cpp Use struct instead of tuple 2020-08-29 11:24:08 +04:00
creaturestats.hpp Use struct instead of tuple 2020-08-29 11:24:08 +04:00
difficultyscaling.cpp
difficultyscaling.hpp
disease.hpp
drawstate.hpp
enchanting.cpp Set a minimum 1gp cost for services (regression #5600) 2020-09-08 17:04:31 +04:00
enchanting.hpp
levelledlist.hpp Rework container resolution (#3006) 2020-10-13 17:46:32 +02:00
linkedeffects.cpp Support for multiple summons with same ID in the single spell 2020-08-28 21:14:54 +04:00
linkedeffects.hpp
magiceffects.cpp
magiceffects.hpp Support for multiple summons with same ID in the single spell 2020-08-28 21:14:54 +04:00
mechanicsmanagerimp.cpp Use emplace_back instead of push_back 2020-10-18 10:27:35 +04:00
mechanicsmanagerimp.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
movement.hpp Merge branch 'movement_refactoring' into 'master' 2020-08-27 11:54:30 +00:00
npcstats.cpp Add more information on mouse over level 2020-12-07 14:57:25 +01:00
npcstats.hpp Add more information on mouse over level 2020-12-07 14:57:25 +01:00
objects.cpp
objects.hpp
obstacle.cpp Merge branch 'movement_refactoring' into 'master' 2020-08-27 11:54:30 +00:00
obstacle.hpp
pathfinding.cpp Smooth turning; smooth stopping; combat headtracking 2020-09-22 22:50:44 +02:00
pathfinding.hpp
pathgrid.cpp
pathgrid.hpp
pickpocket.cpp
pickpocket.hpp
recharge.cpp
recharge.hpp
repair.cpp Handle 0-use items like vanilla (bug #5611) 2020-09-25 00:20:25 +03:00
repair.hpp
security.cpp Fix pick/probe uses decrement 2020-10-09 19:20:50 +03:00
security.hpp
spellabsorption.cpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
spellabsorption.hpp Support enchantment absorption 2020-09-22 00:33:27 +03:00
spellcasting.cpp Rework cure effects 2020-11-04 13:51:10 +04:00
spellcasting.hpp
spelllist.cpp
spelllist.hpp
spellpriority.cpp
spellpriority.hpp
spellresistance.cpp
spellresistance.hpp
spells.cpp Support for multiple summons with same ID in the single spell 2020-08-28 21:14:54 +04:00
spells.hpp
spellutil.cpp
spellutil.hpp
stat.cpp
stat.hpp
steering.cpp Smooth turning; smooth stopping; combat headtracking 2020-09-22 22:50:44 +02:00
steering.hpp
summoning.cpp Use struct instead of tuple 2020-08-29 11:24:08 +04:00
summoning.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
tickableeffects.cpp Do not remove active effects in loop (bug #3789) 2020-11-02 17:51:36 +04:00
tickableeffects.hpp Do not remove active effects in loop (bug #3789) 2020-11-02 17:51:36 +04:00
trading.cpp
trading.hpp
typedaipackage.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
weaponpriority.cpp
weaponpriority.hpp
weapontype.cpp
weapontype.hpp Ability to attach arrows to shooter's hands (feature #5642) 2020-10-14 10:07:42 +04:00