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OpenMW/apps/openmw/mwclass/potion.cpp
fredzio c795e0bce6 Some actors are supposed to spawn on an object that belongs to an adjacent cell.
Since actors can be active in 3x3 grid around the player, we need to
first load all objects in a 5x5 grid around the player.

Split load and unloading in 2 phases. Add an mInactiveCells set into the
scene, which contains all cells inside the aforementioned 5x5 grid.
These cells contains only heightfields and non-animated physics objects.

Animated objects are tied to the scene graph, which doesn't exists yet
in these cells, so we skip them.
2021-06-28 09:36:04 +02:00

160 lines
4.8 KiB
C++

#include "potion.hpp"
#include <components/esm/loadalch.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwworld/ptr.hpp"
#include "../mwworld/actionapply.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwphysics/physicssystem.hpp"
#include "../mwworld/nullaction.hpp"
#include "../mwgui/tooltips.hpp"
#include "../mwrender/objects.hpp"
#include "../mwrender/renderinginterface.hpp"
#include "../mwmechanics/alchemy.hpp"
namespace MWClass
{
void Potion::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
{
if (!model.empty()) {
renderingInterface.getObjects().insertModel(ptr, model);
}
}
std::string Potion::getModel(const MWWorld::ConstPtr &ptr) const
{
const MWWorld::LiveCellRef<ESM::Potion> *ref = ptr.get<ESM::Potion>();
const std::string &model = ref->mBase->mModel;
if (!model.empty()) {
return "meshes\\" + model;
}
return "";
}
std::string Potion::getName (const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Potion> *ref = ptr.get<ESM::Potion>();
const std::string& name = ref->mBase->mName;
return !name.empty() ? name : ref->mBase->mId;
}
std::shared_ptr<MWWorld::Action> Potion::activate (const MWWorld::Ptr& ptr,
const MWWorld::Ptr& actor) const
{
return defaultItemActivate(ptr, actor);
}
std::string Potion::getScript (const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Potion> *ref =
ptr.get<ESM::Potion>();
return ref->mBase->mScript;
}
int Potion::getValue (const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Potion> *ref = ptr.get<ESM::Potion>();
return ref->mBase->mData.mValue;
}
void Potion::registerSelf()
{
std::shared_ptr<Class> instance (new Potion);
registerClass (typeid (ESM::Potion).name(), instance);
}
std::string Potion::getUpSoundId (const MWWorld::ConstPtr& ptr) const
{
return std::string("Item Potion Up");
}
std::string Potion::getDownSoundId (const MWWorld::ConstPtr& ptr) const
{
return std::string("Item Potion Down");
}
std::string Potion::getInventoryIcon (const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Potion> *ref = ptr.get<ESM::Potion>();
return ref->mBase->mIcon;
}
MWGui::ToolTipInfo Potion::getToolTipInfo (const MWWorld::ConstPtr& ptr, int count) const
{
const MWWorld::LiveCellRef<ESM::Potion> *ref = ptr.get<ESM::Potion>();
MWGui::ToolTipInfo info;
info.caption = MyGUI::TextIterator::toTagsString(getName(ptr)) + MWGui::ToolTips::getCountString(count);
info.icon = ref->mBase->mIcon;
std::string text;
text += "\n#{sWeight}: " + MWGui::ToolTips::toString(ref->mBase->mData.mWeight);
text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}");
info.effects = MWGui::Widgets::MWEffectList::effectListFromESM(&ref->mBase->mEffects);
// hide effects the player doesn't know about
MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayerPtr();
for (unsigned int i=0; i<info.effects.size(); ++i)
info.effects[i].mKnown = MWMechanics::Alchemy::knownEffect(i, player);
info.isPotion = true;
if (MWBase::Environment::get().getWindowManager()->getFullHelp()) {
text += MWGui::ToolTips::getCellRefString(ptr.getCellRef());
text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
}
info.text = text;
return info;
}
std::shared_ptr<MWWorld::Action> Potion::use (const MWWorld::Ptr& ptr, bool force) const
{
MWWorld::LiveCellRef<ESM::Potion> *ref =
ptr.get<ESM::Potion>();
std::shared_ptr<MWWorld::Action> action (
new MWWorld::ActionApply (ptr, ref->mBase->mId));
action->setSound ("Drink");
return action;
}
MWWorld::Ptr Potion::copyToCellImpl(const MWWorld::ConstPtr &ptr, MWWorld::CellStore &cell) const
{
const MWWorld::LiveCellRef<ESM::Potion> *ref = ptr.get<ESM::Potion>();
return MWWorld::Ptr(cell.insert(ref), &cell);
}
bool Potion::canSell (const MWWorld::ConstPtr& item, int npcServices) const
{
return (npcServices & ESM::NPC::Potions) != 0;
}
float Potion::getWeight(const MWWorld::ConstPtr &ptr) const
{
const MWWorld::LiveCellRef<ESM::Potion> *ref = ptr.get<ESM::Potion>();
return ref->mBase->mData.mWeight;
}
}