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OpenMW/apps/openmw/mwclass/misc.cpp
fredzio c795e0bce6 Some actors are supposed to spawn on an object that belongs to an adjacent cell.
Since actors can be active in 3x3 grid around the player, we need to
first load all objects in a 5x5 grid around the player.

Split load and unloading in 2 phases. Add an mInactiveCells set into the
scene, which contains all cells inside the aforementioned 5x5 grid.
These cells contains only heightfields and non-animated physics objects.

Animated objects are tied to the scene graph, which doesn't exists yet
in these cells, so we skip them.
2021-06-28 09:36:04 +02:00

236 lines
8.4 KiB
C++

#include "misc.hpp"
#include <components/esm/loadmisc.hpp>
#include <components/settings/settings.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwphysics/physicssystem.hpp"
#include "../mwworld/manualref.hpp"
#include "../mwworld/nullaction.hpp"
#include "../mwworld/actionsoulgem.hpp"
#include "../mwgui/tooltips.hpp"
#include "../mwrender/objects.hpp"
#include "../mwrender/renderinginterface.hpp"
namespace MWClass
{
bool Miscellaneous::isGold (const MWWorld::ConstPtr& ptr) const
{
return Misc::StringUtils::ciEqual(ptr.getCellRef().getRefId(), "gold_001")
|| Misc::StringUtils::ciEqual(ptr.getCellRef().getRefId(), "gold_005")
|| Misc::StringUtils::ciEqual(ptr.getCellRef().getRefId(), "gold_010")
|| Misc::StringUtils::ciEqual(ptr.getCellRef().getRefId(), "gold_025")
|| Misc::StringUtils::ciEqual(ptr.getCellRef().getRefId(), "gold_100");
}
void Miscellaneous::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
{
if (!model.empty()) {
renderingInterface.getObjects().insertModel(ptr, model);
}
}
std::string Miscellaneous::getModel(const MWWorld::ConstPtr &ptr) const
{
const MWWorld::LiveCellRef<ESM::Miscellaneous> *ref = ptr.get<ESM::Miscellaneous>();
const std::string &model = ref->mBase->mModel;
if (!model.empty()) {
return "meshes\\" + model;
}
return "";
}
std::string Miscellaneous::getName (const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Miscellaneous> *ref = ptr.get<ESM::Miscellaneous>();
const std::string& name = ref->mBase->mName;
return !name.empty() ? name : ref->mBase->mId;
}
std::shared_ptr<MWWorld::Action> Miscellaneous::activate (const MWWorld::Ptr& ptr,
const MWWorld::Ptr& actor) const
{
return defaultItemActivate(ptr, actor);
}
std::string Miscellaneous::getScript (const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Miscellaneous> *ref = ptr.get<ESM::Miscellaneous>();
return ref->mBase->mScript;
}
int Miscellaneous::getValue (const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Miscellaneous> *ref = ptr.get<ESM::Miscellaneous>();
int value = ref->mBase->mData.mValue;
if (ptr.getCellRef().getGoldValue() > 1 && ptr.getRefData().getCount() == 1)
value = ptr.getCellRef().getGoldValue();
if (ptr.getCellRef().getSoul() != "")
{
const ESM::Creature *creature = MWBase::Environment::get().getWorld()->getStore().get<ESM::Creature>().search(ref->mRef.getSoul());
if (creature)
{
int soul = creature->mData.mSoul;
if (Settings::Manager::getBool("rebalance soul gem values", "Game"))
{
// use the 'soul gem value rebalance' formula from the Morrowind Code Patch
float soulValue = 0.0001 * pow(soul, 3) + 2 * soul;
// for Azura's star add the unfilled value
if (Misc::StringUtils::ciEqual(ptr.getCellRef().getRefId(), "Misc_SoulGem_Azura"))
value += soulValue;
else
value = soulValue;
}
else
value *= soul;
}
}
return value;
}
void Miscellaneous::registerSelf()
{
std::shared_ptr<Class> instance (new Miscellaneous);
registerClass (typeid (ESM::Miscellaneous).name(), instance);
}
std::string Miscellaneous::getUpSoundId (const MWWorld::ConstPtr& ptr) const
{
if (isGold(ptr))
return std::string("Item Gold Up");
return std::string("Item Misc Up");
}
std::string Miscellaneous::getDownSoundId (const MWWorld::ConstPtr& ptr) const
{
if (isGold(ptr))
return std::string("Item Gold Down");
return std::string("Item Misc Down");
}
std::string Miscellaneous::getInventoryIcon (const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Miscellaneous> *ref = ptr.get<ESM::Miscellaneous>();
return ref->mBase->mIcon;
}
MWGui::ToolTipInfo Miscellaneous::getToolTipInfo (const MWWorld::ConstPtr& ptr, int count) const
{
const MWWorld::LiveCellRef<ESM::Miscellaneous> *ref = ptr.get<ESM::Miscellaneous>();
MWGui::ToolTipInfo info;
bool gold = isGold(ptr);
if (gold)
count *= getValue(ptr);
std::string countString;
if (!gold)
countString = MWGui::ToolTips::getCountString(count);
else // gold displays its count also if it's 1.
countString = " (" + std::to_string(count) + ")";
info.caption = MyGUI::TextIterator::toTagsString(getName(ptr)) + countString + MWGui::ToolTips::getSoulString(ptr.getCellRef());
info.icon = ref->mBase->mIcon;
std::string text;
text += MWGui::ToolTips::getWeightString(ref->mBase->mData.mWeight, "#{sWeight}");
if (!gold && !ref->mBase->mData.mIsKey)
text += MWGui::ToolTips::getValueString(getValue(ptr), "#{sValue}");
if (MWBase::Environment::get().getWindowManager()->getFullHelp()) {
text += MWGui::ToolTips::getCellRefString(ptr.getCellRef());
text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
}
info.text = text;
return info;
}
MWWorld::Ptr Miscellaneous::copyToCell(const MWWorld::ConstPtr &ptr, MWWorld::CellStore &cell, int count) const
{
MWWorld::Ptr newPtr;
const MWWorld::ESMStore &store =
MWBase::Environment::get().getWorld()->getStore();
if (isGold(ptr)) {
int goldAmount = getValue(ptr) * count;
std::string base = "Gold_001";
if (goldAmount >= 100)
base = "Gold_100";
else if (goldAmount >= 25)
base = "Gold_025";
else if (goldAmount >= 10)
base = "Gold_010";
else if (goldAmount >= 5)
base = "Gold_005";
// Really, I have no idea why moving ref out of conditional
// scope causes list::push_back throwing std::bad_alloc
MWWorld::ManualRef newRef(store, base);
const MWWorld::LiveCellRef<ESM::Miscellaneous> *ref =
newRef.getPtr().get<ESM::Miscellaneous>();
newPtr = MWWorld::Ptr(cell.insert(ref), &cell);
newPtr.getCellRef().setGoldValue(goldAmount);
newPtr.getRefData().setCount(1);
} else {
const MWWorld::LiveCellRef<ESM::Miscellaneous> *ref =
ptr.get<ESM::Miscellaneous>();
newPtr = MWWorld::Ptr(cell.insert(ref), &cell);
newPtr.getRefData().setCount(count);
}
newPtr.getCellRef().unsetRefNum();
return newPtr;
}
std::shared_ptr<MWWorld::Action> Miscellaneous::use (const MWWorld::Ptr& ptr, bool force) const
{
if (ptr.getCellRef().getSoul().empty() || !MWBase::Environment::get().getWorld()->getStore().get<ESM::Creature>().search(ptr.getCellRef().getSoul()))
return std::shared_ptr<MWWorld::Action>(new MWWorld::NullAction());
else
return std::shared_ptr<MWWorld::Action>(new MWWorld::ActionSoulgem(ptr));
}
bool Miscellaneous::canSell (const MWWorld::ConstPtr& item, int npcServices) const
{
const MWWorld::LiveCellRef<ESM::Miscellaneous> *ref = item.get<ESM::Miscellaneous>();
return !ref->mBase->mData.mIsKey && (npcServices & ESM::NPC::Misc) && !isGold(item);
}
float Miscellaneous::getWeight(const MWWorld::ConstPtr &ptr) const
{
const MWWorld::LiveCellRef<ESM::Miscellaneous> *ref = ptr.get<ESM::Miscellaneous>();
return ref->mBase->mData.mWeight;
}
bool Miscellaneous::isKey(const MWWorld::ConstPtr &ptr) const
{
const MWWorld::LiveCellRef<ESM::Miscellaneous> *ref = ptr.get<ESM::Miscellaneous>();
return ref->mBase->mData.mIsKey != 0;
}
}