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OpenMW/apps/openmw/mwclass/lockpick.cpp
fredzio c795e0bce6 Some actors are supposed to spawn on an object that belongs to an adjacent cell.
Since actors can be active in 3x3 grid around the player, we need to
first load all objects in a 5x5 grid around the player.

Split load and unloading in 2 phases. Add an mInactiveCells set into the
scene, which contains all cells inside the aforementioned 5x5 grid.
These cells contains only heightfields and non-animated physics objects.

Animated objects are tied to the scene graph, which doesn't exists yet
in these cells, so we skip them.
2021-06-28 09:36:04 +02:00

174 lines
5.4 KiB
C++

#include "lockpick.hpp"
#include <components/esm/loadlock.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwworld/ptr.hpp"
#include "../mwworld/actionequip.hpp"
#include "../mwworld/inventorystore.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwphysics/physicssystem.hpp"
#include "../mwworld/nullaction.hpp"
#include "../mwgui/tooltips.hpp"
#include "../mwrender/objects.hpp"
#include "../mwrender/renderinginterface.hpp"
namespace MWClass
{
void Lockpick::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
{
if (!model.empty()) {
renderingInterface.getObjects().insertModel(ptr, model);
}
}
std::string Lockpick::getModel(const MWWorld::ConstPtr &ptr) const
{
const MWWorld::LiveCellRef<ESM::Lockpick> *ref = ptr.get<ESM::Lockpick>();
const std::string &model = ref->mBase->mModel;
if (!model.empty()) {
return "meshes\\" + model;
}
return "";
}
std::string Lockpick::getName (const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Lockpick> *ref = ptr.get<ESM::Lockpick>();
const std::string& name = ref->mBase->mName;
return !name.empty() ? name : ref->mBase->mId;
}
std::shared_ptr<MWWorld::Action> Lockpick::activate (const MWWorld::Ptr& ptr,
const MWWorld::Ptr& actor) const
{
return defaultItemActivate(ptr, actor);
}
std::string Lockpick::getScript (const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Lockpick> *ref = ptr.get<ESM::Lockpick>();
return ref->mBase->mScript;
}
std::pair<std::vector<int>, bool> Lockpick::getEquipmentSlots (const MWWorld::ConstPtr& ptr) const
{
std::vector<int> slots_;
slots_.push_back (int (MWWorld::InventoryStore::Slot_CarriedRight));
return std::make_pair (slots_, false);
}
int Lockpick::getValue (const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Lockpick> *ref = ptr.get<ESM::Lockpick>();
return ref->mBase->mData.mValue;
}
void Lockpick::registerSelf()
{
std::shared_ptr<Class> instance (new Lockpick);
registerClass (typeid (ESM::Lockpick).name(), instance);
}
std::string Lockpick::getUpSoundId (const MWWorld::ConstPtr& ptr) const
{
return std::string("Item Lockpick Up");
}
std::string Lockpick::getDownSoundId (const MWWorld::ConstPtr& ptr) const
{
return std::string("Item Lockpick Down");
}
std::string Lockpick::getInventoryIcon (const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Lockpick> *ref = ptr.get<ESM::Lockpick>();
return ref->mBase->mIcon;
}
MWGui::ToolTipInfo Lockpick::getToolTipInfo (const MWWorld::ConstPtr& ptr, int count) const
{
const MWWorld::LiveCellRef<ESM::Lockpick> *ref = ptr.get<ESM::Lockpick>();
MWGui::ToolTipInfo info;
info.caption = MyGUI::TextIterator::toTagsString(getName(ptr)) + MWGui::ToolTips::getCountString(count);
info.icon = ref->mBase->mIcon;
std::string text;
int remainingUses = getItemHealth(ptr);
text += "\n#{sUses}: " + MWGui::ToolTips::toString(remainingUses);
text += "\n#{sQuality}: " + MWGui::ToolTips::toString(ref->mBase->mData.mQuality);
text += MWGui::ToolTips::getWeightString(ref->mBase->mData.mWeight, "#{sWeight}");
text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}");
if (MWBase::Environment::get().getWindowManager()->getFullHelp()) {
text += MWGui::ToolTips::getCellRefString(ptr.getCellRef());
text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
}
info.text = text;
return info;
}
std::shared_ptr<MWWorld::Action> Lockpick::use (const MWWorld::Ptr& ptr, bool force) const
{
std::shared_ptr<MWWorld::Action> action(new MWWorld::ActionEquip(ptr, force));
action->setSound(getUpSoundId(ptr));
return action;
}
MWWorld::Ptr Lockpick::copyToCellImpl(const MWWorld::ConstPtr &ptr, MWWorld::CellStore &cell) const
{
const MWWorld::LiveCellRef<ESM::Lockpick> *ref = ptr.get<ESM::Lockpick>();
return MWWorld::Ptr(cell.insert(ref), &cell);
}
std::pair<int, std::string> Lockpick::canBeEquipped(const MWWorld::ConstPtr &ptr, const MWWorld::Ptr &npc) const
{
// Do not allow equip tools from inventory during attack
if (MWBase::Environment::get().getMechanicsManager()->isAttackingOrSpell(npc)
&& MWBase::Environment::get().getWindowManager()->isGuiMode())
return std::make_pair(0, "#{sCantEquipWeapWarning}");
return std::make_pair(1, "");
}
bool Lockpick::canSell (const MWWorld::ConstPtr& item, int npcServices) const
{
return (npcServices & ESM::NPC::Picks) != 0;
}
int Lockpick::getItemMaxHealth (const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Lockpick> *ref = ptr.get<ESM::Lockpick>();
return ref->mBase->mData.mUses;
}
float Lockpick::getWeight(const MWWorld::ConstPtr &ptr) const
{
const MWWorld::LiveCellRef<ESM::Lockpick> *ref = ptr.get<ESM::Lockpick>();
return ref->mBase->mData.mWeight;
}
}