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OpenMW/apps/openmw/mwclass/clothing.cpp
fredzio c795e0bce6 Some actors are supposed to spawn on an object that belongs to an adjacent cell.
Since actors can be active in 3x3 grid around the player, we need to
first load all objects in a 5x5 grid around the player.

Split load and unloading in 2 phases. Add an mInactiveCells set into the
scene, which contains all cells inside the aforementioned 5x5 grid.
These cells contains only heightfields and non-animated physics objects.

Animated objects are tied to the scene graph, which doesn't exists yet
in these cells, so we skip them.
2021-06-28 09:36:04 +02:00

269 lines
9.1 KiB
C++

#include "clothing.hpp"
#include <components/esm/loadclot.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwworld/ptr.hpp"
#include "../mwworld/actionequip.hpp"
#include "../mwworld/inventorystore.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwphysics/physicssystem.hpp"
#include "../mwworld/nullaction.hpp"
#include "../mwgui/tooltips.hpp"
#include "../mwrender/objects.hpp"
#include "../mwrender/renderinginterface.hpp"
namespace MWClass
{
void Clothing::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
{
if (!model.empty()) {
renderingInterface.getObjects().insertModel(ptr, model);
}
}
std::string Clothing::getModel(const MWWorld::ConstPtr &ptr) const
{
const MWWorld::LiveCellRef<ESM::Clothing> *ref = ptr.get<ESM::Clothing>();
const std::string &model = ref->mBase->mModel;
if (!model.empty()) {
return "meshes\\" + model;
}
return "";
}
std::string Clothing::getName (const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Clothing> *ref = ptr.get<ESM::Clothing>();
const std::string& name = ref->mBase->mName;
return !name.empty() ? name : ref->mBase->mId;
}
std::shared_ptr<MWWorld::Action> Clothing::activate (const MWWorld::Ptr& ptr,
const MWWorld::Ptr& actor) const
{
return defaultItemActivate(ptr, actor);
}
std::string Clothing::getScript (const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Clothing> *ref = ptr.get<ESM::Clothing>();
return ref->mBase->mScript;
}
std::pair<std::vector<int>, bool> Clothing::getEquipmentSlots (const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Clothing> *ref = ptr.get<ESM::Clothing>();
std::vector<int> slots_;
if (ref->mBase->mData.mType==ESM::Clothing::Ring)
{
slots_.push_back (int (MWWorld::InventoryStore::Slot_LeftRing));
slots_.push_back (int (MWWorld::InventoryStore::Slot_RightRing));
}
else
{
const int size = 9;
static const int sMapping[size][2] =
{
{ ESM::Clothing::Shirt, MWWorld::InventoryStore::Slot_Shirt },
{ ESM::Clothing::Belt, MWWorld::InventoryStore::Slot_Belt },
{ ESM::Clothing::Robe, MWWorld::InventoryStore::Slot_Robe },
{ ESM::Clothing::Pants, MWWorld::InventoryStore::Slot_Pants },
{ ESM::Clothing::Shoes, MWWorld::InventoryStore::Slot_Boots },
{ ESM::Clothing::LGlove, MWWorld::InventoryStore::Slot_LeftGauntlet },
{ ESM::Clothing::RGlove, MWWorld::InventoryStore::Slot_RightGauntlet },
{ ESM::Clothing::Skirt, MWWorld::InventoryStore::Slot_Skirt },
{ ESM::Clothing::Amulet, MWWorld::InventoryStore::Slot_Amulet }
};
for (int i=0; i<size; ++i)
if (sMapping[i][0]==ref->mBase->mData.mType)
{
slots_.push_back (int (sMapping[i][1]));
break;
}
}
return std::make_pair (slots_, false);
}
int Clothing::getEquipmentSkill (const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Clothing> *ref = ptr.get<ESM::Clothing>();
if (ref->mBase->mData.mType==ESM::Clothing::Shoes)
return ESM::Skill::Unarmored;
return -1;
}
int Clothing::getValue (const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Clothing> *ref = ptr.get<ESM::Clothing>();
return ref->mBase->mData.mValue;
}
void Clothing::registerSelf()
{
std::shared_ptr<Class> instance (new Clothing);
registerClass (typeid (ESM::Clothing).name(), instance);
}
std::string Clothing::getUpSoundId (const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Clothing> *ref = ptr.get<ESM::Clothing>();
if (ref->mBase->mData.mType == 8)
{
return std::string("Item Ring Up");
}
return std::string("Item Clothes Up");
}
std::string Clothing::getDownSoundId (const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Clothing> *ref = ptr.get<ESM::Clothing>();
if (ref->mBase->mData.mType == 8)
{
return std::string("Item Ring Down");
}
return std::string("Item Clothes Down");
}
std::string Clothing::getInventoryIcon (const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Clothing> *ref = ptr.get<ESM::Clothing>();
return ref->mBase->mIcon;
}
MWGui::ToolTipInfo Clothing::getToolTipInfo (const MWWorld::ConstPtr& ptr, int count) const
{
const MWWorld::LiveCellRef<ESM::Clothing> *ref = ptr.get<ESM::Clothing>();
MWGui::ToolTipInfo info;
info.caption = MyGUI::TextIterator::toTagsString(getName(ptr)) + MWGui::ToolTips::getCountString(count);
info.icon = ref->mBase->mIcon;
std::string text;
text += MWGui::ToolTips::getWeightString(ref->mBase->mData.mWeight, "#{sWeight}");
text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}");
if (MWBase::Environment::get().getWindowManager()->getFullHelp()) {
text += MWGui::ToolTips::getCellRefString(ptr.getCellRef());
text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
}
info.enchant = ref->mBase->mEnchant;
if (!info.enchant.empty())
info.remainingEnchantCharge = static_cast<int>(ptr.getCellRef().getEnchantmentCharge());
info.text = text;
return info;
}
std::string Clothing::getEnchantment (const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Clothing> *ref = ptr.get<ESM::Clothing>();
return ref->mBase->mEnchant;
}
std::string Clothing::applyEnchantment(const MWWorld::ConstPtr &ptr, const std::string& enchId, int enchCharge, const std::string& newName) const
{
const MWWorld::LiveCellRef<ESM::Clothing> *ref = ptr.get<ESM::Clothing>();
ESM::Clothing newItem = *ref->mBase;
newItem.mId="";
newItem.mName=newName;
newItem.mData.mEnchant=enchCharge;
newItem.mEnchant=enchId;
const ESM::Clothing *record = MWBase::Environment::get().getWorld()->createRecord (newItem);
return record->mId;
}
std::pair<int, std::string> Clothing::canBeEquipped(const MWWorld::ConstPtr &ptr, const MWWorld::Ptr &npc) const
{
// slots that this item can be equipped in
std::pair<std::vector<int>, bool> slots_ = getEquipmentSlots(ptr);
if (slots_.first.empty())
return std::make_pair(0, "");
if (npc.getClass().isNpc())
{
std::string npcRace = npc.get<ESM::NPC>()->mBase->mRace;
// Beast races cannot equip shoes / boots, or full helms (head part vs hair part)
const ESM::Race* race = MWBase::Environment::get().getWorld()->getStore().get<ESM::Race>().find(npcRace);
if(race->mData.mFlags & ESM::Race::Beast)
{
std::vector<ESM::PartReference> parts = ptr.get<ESM::Clothing>()->mBase->mParts.mParts;
for(std::vector<ESM::PartReference>::iterator itr = parts.begin(); itr != parts.end(); ++itr)
{
if((*itr).mPart == ESM::PRT_Head)
return std::make_pair(0, "#{sNotifyMessage13}");
if((*itr).mPart == ESM::PRT_LFoot || (*itr).mPart == ESM::PRT_RFoot)
return std::make_pair(0, "#{sNotifyMessage15}");
}
}
}
return std::make_pair (1, "");
}
std::shared_ptr<MWWorld::Action> Clothing::use (const MWWorld::Ptr& ptr, bool force) const
{
std::shared_ptr<MWWorld::Action> action(new MWWorld::ActionEquip(ptr, force));
action->setSound(getUpSoundId(ptr));
return action;
}
MWWorld::Ptr Clothing::copyToCellImpl(const MWWorld::ConstPtr &ptr, MWWorld::CellStore &cell) const
{
const MWWorld::LiveCellRef<ESM::Clothing> *ref = ptr.get<ESM::Clothing>();
return MWWorld::Ptr(cell.insert(ref), &cell);
}
int Clothing::getEnchantmentPoints (const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Clothing> *ref = ptr.get<ESM::Clothing>();
return ref->mBase->mData.mEnchant;
}
bool Clothing::canSell (const MWWorld::ConstPtr& item, int npcServices) const
{
return (npcServices & ESM::NPC::Clothing)
|| ((npcServices & ESM::NPC::MagicItems) && !getEnchantment(item).empty());
}
float Clothing::getWeight(const MWWorld::ConstPtr &ptr) const
{
const MWWorld::LiveCellRef<ESM::Clothing> *ref = ptr.get<ESM::Clothing>();
return ref->mBase->mData.mWeight;
}
}