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53 lines
2.1 KiB
C++
53 lines
2.1 KiB
C++
#ifndef GAME_MWCLASS_ACTIVATOR_H
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#define GAME_MWCLASS_ACTIVATOR_H
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#include "../mwworld/class.hpp"
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namespace MWClass
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{
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class Activator : public MWWorld::Class
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{
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MWWorld::Ptr copyToCellImpl(const MWWorld::ConstPtr &ptr, MWWorld::CellStore &cell) const override;
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static int getSndGenTypeFromName(const std::string &name);
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public:
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void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const override;
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///< Add reference into a cell for rendering
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void insertObject(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const override;
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void insertObjectPhysics(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const override;
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std::string getName (const MWWorld::ConstPtr& ptr) const override;
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///< \return name or ID; can return an empty string.
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bool hasToolTip (const MWWorld::ConstPtr& ptr) const override;
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///< @return true if this object has a tooltip when focused (default implementation: true)
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MWGui::ToolTipInfo getToolTipInfo (const MWWorld::ConstPtr& ptr, int count) const override;
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///< @return the content of the tool tip to be displayed. raises exception if the object has no tooltip.
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std::string getScript (const MWWorld::ConstPtr& ptr) const override;
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///< Return name of the script attached to ptr
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std::shared_ptr<MWWorld::Action> activate (const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor) const override;
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///< Generate action for activation
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static void registerSelf();
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std::string getModel(const MWWorld::ConstPtr &ptr) const override;
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bool useAnim() const override;
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///< Whether or not to use animated variant of model (default false)
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bool isActivator() const override;
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std::string getSoundIdFromSndGen(const MWWorld::Ptr &ptr, const std::string &name) const override;
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};
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}
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#endif
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