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OpenMW/apps/openmw/mwclass/activator.hpp

53 lines
2.1 KiB
C++

#ifndef GAME_MWCLASS_ACTIVATOR_H
#define GAME_MWCLASS_ACTIVATOR_H
#include "../mwworld/class.hpp"
namespace MWClass
{
class Activator : public MWWorld::Class
{
MWWorld::Ptr copyToCellImpl(const MWWorld::ConstPtr &ptr, MWWorld::CellStore &cell) const override;
static int getSndGenTypeFromName(const std::string &name);
public:
void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const override;
///< Add reference into a cell for rendering
void insertObject(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const override;
void insertObjectPhysics(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const override;
std::string getName (const MWWorld::ConstPtr& ptr) const override;
///< \return name or ID; can return an empty string.
bool hasToolTip (const MWWorld::ConstPtr& ptr) const override;
///< @return true if this object has a tooltip when focused (default implementation: true)
MWGui::ToolTipInfo getToolTipInfo (const MWWorld::ConstPtr& ptr, int count) const override;
///< @return the content of the tool tip to be displayed. raises exception if the object has no tooltip.
std::string getScript (const MWWorld::ConstPtr& ptr) const override;
///< Return name of the script attached to ptr
std::shared_ptr<MWWorld::Action> activate (const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor) const override;
///< Generate action for activation
static void registerSelf();
std::string getModel(const MWWorld::ConstPtr &ptr) const override;
bool useAnim() const override;
///< Whether or not to use animated variant of model (default false)
bool isActivator() const override;
std::string getSoundIdFromSndGen(const MWWorld::Ptr &ptr, const std::string &name) const override;
};
}
#endif