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OpenMW/CHANGELOG_PR.md
2020-05-12 22:33:48 +02:00

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*** PLEASE PUT YOUR ISSUE DESCRIPTION FOR DUMMIES HERE FOR REVIEW ***

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0.47.0

The OpenMW team is proud to announce the release of version 0.47.0! Grab it from our Downloads Page for all operating systems. ***short summary: XXX ***

Check out the release video (add link) and the OpenMW-CS release video (add link) by the add flattering adjective Atahualpa, and see below for the full list of changes.

Known Issues:

  • To use generic Linux binaries, Qt4 and libpng12 must be installed on your system
  • On macOS, launching OpenMW from OpenMW-CS requires OpenMW.app and OpenMW-CS.app to be siblings

New Features:

  • Dialogue to split item stacks now displays the name of the trapped soul for stacks of soul gems (#5362)

New Editor Features:

  • ?

Bug Fixes:

  • NiParticleColorModifier in NIF files is now properly handled which solves issues regarding particle effects, e.g., smoke and fire (#1952, #3676)
  • Targetting non-unique actors in scripts is now supported (#2311)
  • Guards no longer ignore attacks of invisible players but rather initiate dialogue and flee if the player resists being arrested (#4774)
  • Changing the dialogue window without closing it no longer clears the dialogue history in order to allow, e.g., emulation of three-way dialogue via ForceGreeting (#5358)
  • Scripts which try to start a non-existent global script now skip that step and continue execution instead of breaking (#5364)
  • Selecting already equipped spells or magic items via hotkey no longer triggers the equip sound to play (#5367)
  • 'Scale' argument in levelled creature lists is now taken into account when spawning creatures from such lists (#5369)
  • Morrowind legacy madness: Using a key on a trapped door/container now only disarms the trap if the door/container is locked (#5370)

Editor Bug Fixes:

  • Verifier no longer checks for alleged 'race' entries in clothing body parts (#5400)

Miscellaneous:

  • Prevent save-game bloating by using an appropriate fog texture format (#5108)
  • Ensure that 'Enchantment autocalc" flag is treated as flag in OpenMW-CS and in our esm tools (#5363)