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.gitignore
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animation.cpp
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Fix a potential crash for lights without a model that have "off by default" flag set
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2016-05-19 22:35:25 +02:00 |
animation.hpp
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Improve const-correctness in Animation
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2016-05-19 22:30:14 +02:00 |
bulletdebugdraw.cpp
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Don't use Geodes
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2016-03-10 13:17:01 +01:00 |
bulletdebugdraw.hpp
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Don't use Geodes
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2016-03-10 13:17:01 +01:00 |
camera.cpp
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Fix another bug related to vanity mode toggle
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2016-06-10 01:44:32 +02:00 |
camera.hpp
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Fix queueing of vanity mode toggle (Bug #3421)
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2016-06-10 01:39:37 +02:00 |
cell.hpp
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characterpreview.cpp
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Use empty() instead of !size()
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2016-02-22 19:06:12 +01:00 |
characterpreview.hpp
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Use a single-precision PositionAttitudeTransform in speed critical places
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2015-11-22 19:54:26 +01:00 |
creatureanimation.cpp
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Fix for "RigGeometry rendering with no skeleton" errors
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2016-07-02 20:19:55 +02:00 |
creatureanimation.hpp
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effectmanager.cpp
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Preload instances in SceneManager
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2016-02-09 18:35:26 +01:00 |
effectmanager.hpp
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globalmap.cpp
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Don't use Geodes
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2016-03-10 13:17:01 +01:00 |
globalmap.hpp
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localmap.cpp
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Use empty() instead of !size()
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2016-02-22 19:06:12 +01:00 |
localmap.hpp
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Make the local map cell distance configurable
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2016-02-05 01:19:45 +01:00 |
npcanimation.cpp
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Fix for "RigGeometry rendering with no skeleton" errors
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2016-07-02 20:19:55 +02:00 |
npcanimation.hpp
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Preload NPC body parts
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2016-02-09 00:26:22 +01:00 |
objects.cpp
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Move RemoveParticlesVisitor to animation.cpp
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2016-05-19 22:35:17 +02:00 |
objects.hpp
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Introduce UnrefQueue to handle the deleting of no longer needed objects in the background thread
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2016-02-09 15:45:35 +01:00 |
pathgrid.cpp
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Remove now unnecessary factory class.
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2016-05-03 16:13:23 -04:00 |
pathgrid.hpp
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Replace game version of pathgrid rendering with component.
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2016-05-02 22:10:17 -04:00 |
renderbin.hpp
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renderinginterface.hpp
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renderingmanager.cpp
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Merge pull request #983 from Allofich/telekinesis
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2016-07-08 23:47:43 +02:00 |
renderingmanager.hpp
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Merge pull request #983 from Allofich/telekinesis
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2016-07-08 23:47:43 +02:00 |
rendermode.hpp
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ripplesimulation.cpp
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Don't use Geodes
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2016-03-10 13:17:01 +01:00 |
ripplesimulation.hpp
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Move Fallback map to components/
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2016-01-11 23:10:16 +01:00 |
rotatecontroller.cpp
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Don't compute the world matrix multiple times
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2016-02-22 18:58:19 +01:00 |
rotatecontroller.hpp
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sky.cpp
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Improve occlusion query geometry rendering
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2016-03-11 00:09:46 +01:00 |
sky.hpp
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Include cleanup
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2016-03-10 12:59:17 +01:00 |
terrainstorage.cpp
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Add terrain parallax mapping
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2016-03-22 21:46:15 +01:00 |
terrainstorage.hpp
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Add terrain parallax mapping
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2016-03-22 21:46:15 +01:00 |
util.cpp
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Recreate shader in NpcAnimation::setAlpha
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2016-02-18 22:48:53 +01:00 |
util.hpp
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Move NoTraverseCallback to mwrender/util.hpp
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2016-01-29 23:21:58 +01:00 |
vismask.hpp
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Don't use Geodes
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2016-03-10 13:17:01 +01:00 |
water.cpp
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fix a few spelling mistakes
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2016-04-07 11:55:49 +02:00 |
water.hpp
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Don't use Geodes
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2016-03-10 13:17:01 +01:00 |
weaponanimation.cpp
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Fix a crash that could occur with actors that define 'bip01 spine1' but do not define 'bip01 spine2' (Fixes #3223).
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2016-03-01 16:58:39 +01:00 |
weaponanimation.hpp
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Fix a crash that could occur with actors that define 'bip01 spine1' but do not define 'bip01 spine2' (Fixes #3223).
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2016-03-01 16:58:39 +01:00 |