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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-11 18:37:08 +00:00
OpenMW/apps/openmw/mwrender
scrawl 6f376bd499 Merge pull request #983 from Allofich/telekinesis
Don't allow telekinesis on actors or teleport doors
2016-07-08 23:47:43 +02:00
..
.gitignore
animation.cpp Fix a potential crash for lights without a model that have "off by default" flag set 2016-05-19 22:35:25 +02:00
animation.hpp Improve const-correctness in Animation 2016-05-19 22:30:14 +02:00
bulletdebugdraw.cpp Don't use Geodes 2016-03-10 13:17:01 +01:00
bulletdebugdraw.hpp Don't use Geodes 2016-03-10 13:17:01 +01:00
camera.cpp Fix another bug related to vanity mode toggle 2016-06-10 01:44:32 +02:00
camera.hpp Fix queueing of vanity mode toggle (Bug #3421) 2016-06-10 01:39:37 +02:00
cell.hpp
characterpreview.cpp Use empty() instead of !size() 2016-02-22 19:06:12 +01:00
characterpreview.hpp Use a single-precision PositionAttitudeTransform in speed critical places 2015-11-22 19:54:26 +01:00
creatureanimation.cpp Fix for "RigGeometry rendering with no skeleton" errors 2016-07-02 20:19:55 +02:00
creatureanimation.hpp
effectmanager.cpp Preload instances in SceneManager 2016-02-09 18:35:26 +01:00
effectmanager.hpp
globalmap.cpp Don't use Geodes 2016-03-10 13:17:01 +01:00
globalmap.hpp
localmap.cpp Use empty() instead of !size() 2016-02-22 19:06:12 +01:00
localmap.hpp Make the local map cell distance configurable 2016-02-05 01:19:45 +01:00
npcanimation.cpp Fix for "RigGeometry rendering with no skeleton" errors 2016-07-02 20:19:55 +02:00
npcanimation.hpp Preload NPC body parts 2016-02-09 00:26:22 +01:00
objects.cpp Move RemoveParticlesVisitor to animation.cpp 2016-05-19 22:35:17 +02:00
objects.hpp Introduce UnrefQueue to handle the deleting of no longer needed objects in the background thread 2016-02-09 15:45:35 +01:00
pathgrid.cpp Remove now unnecessary factory class. 2016-05-03 16:13:23 -04:00
pathgrid.hpp Replace game version of pathgrid rendering with component. 2016-05-02 22:10:17 -04:00
renderbin.hpp
renderinginterface.hpp
renderingmanager.cpp Merge pull request #983 from Allofich/telekinesis 2016-07-08 23:47:43 +02:00
renderingmanager.hpp Merge pull request #983 from Allofich/telekinesis 2016-07-08 23:47:43 +02:00
rendermode.hpp
ripplesimulation.cpp Don't use Geodes 2016-03-10 13:17:01 +01:00
ripplesimulation.hpp Move Fallback map to components/ 2016-01-11 23:10:16 +01:00
rotatecontroller.cpp Don't compute the world matrix multiple times 2016-02-22 18:58:19 +01:00
rotatecontroller.hpp
sky.cpp Improve occlusion query geometry rendering 2016-03-11 00:09:46 +01:00
sky.hpp Include cleanup 2016-03-10 12:59:17 +01:00
terrainstorage.cpp Add terrain parallax mapping 2016-03-22 21:46:15 +01:00
terrainstorage.hpp Add terrain parallax mapping 2016-03-22 21:46:15 +01:00
util.cpp Recreate shader in NpcAnimation::setAlpha 2016-02-18 22:48:53 +01:00
util.hpp Move NoTraverseCallback to mwrender/util.hpp 2016-01-29 23:21:58 +01:00
vismask.hpp Don't use Geodes 2016-03-10 13:17:01 +01:00
water.cpp fix a few spelling mistakes 2016-04-07 11:55:49 +02:00
water.hpp Don't use Geodes 2016-03-10 13:17:01 +01:00
weaponanimation.cpp Fix a crash that could occur with actors that define 'bip01 spine1' but do not define 'bip01 spine2' (Fixes #3223). 2016-03-01 16:58:39 +01:00
weaponanimation.hpp Fix a crash that could occur with actors that define 'bip01 spine1' but do not define 'bip01 spine2' (Fixes #3223). 2016-03-01 16:58:39 +01:00