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activespells.cpp
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activespells.hpp
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actor.cpp
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actor.hpp
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actors.cpp
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Use the actual sneak state to determine visibility of indicator (Fixes #2915)
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2015-09-16 15:37:36 +02:00 |
actors.hpp
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Alert the user if attempting to play an animation fails
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2015-07-30 08:00:26 -04:00 |
actorutil.cpp
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Added MWMechanics::isPlayerInCombat()
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2015-09-10 18:48:34 +12:00 |
actorutil.hpp
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actorutil.hpp includes mwworld/ptr.hpp
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2015-09-11 18:43:06 +12:00 |
aiactivate.cpp
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Include cleanup
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2015-07-25 02:11:49 +02:00 |
aiactivate.hpp
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aiavoiddoor.cpp
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extracted MWMechanics::getPlayer()
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2015-08-21 21:12:39 +12:00 |
aiavoiddoor.hpp
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aicombat.cpp
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Moved pathfinding logic from AiCombat to Pathfinding.
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2015-09-19 15:34:02 +12:00 |
aicombat.hpp
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AiCombat use evadeObstacles() from AiPackage.
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2015-09-14 19:57:22 +12:00 |
aicombataction.cpp
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aicombataction.hpp
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aiescort.cpp
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Include cleanup
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2015-07-25 02:11:49 +02:00 |
aiescort.hpp
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aifollow.cpp
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Add a threshold to AiFollow distance
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2015-09-26 02:02:50 +02:00 |
aifollow.hpp
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aipackage.cpp
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Fix AI being able to open locked doors (Fixes #2948)
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2015-10-13 19:05:17 +02:00 |
aipackage.hpp
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AiCombat use evadeObstacles() from AiPackage.
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2015-09-14 19:57:22 +12:00 |
aipursue.cpp
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extracted function isTargetMagicallyHidden().
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2015-08-09 14:20:55 +12:00 |
aipursue.hpp
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aisequence.cpp
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extracted MWMechanics::getPlayer()
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2015-08-21 21:12:39 +12:00 |
aisequence.hpp
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aistate.hpp
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aitravel.cpp
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Include cleanup
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2015-07-25 04:14:22 +02:00 |
aitravel.hpp
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aiwander.cpp
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Fixed errors pointed out by Zini.
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2015-09-12 14:17:46 +12:00 |
aiwander.hpp
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Unifiy evadeObstacles() logic between AiWander and AiPackage
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2015-08-30 08:32:47 +12:00 |
alchemy.cpp
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Remove empty line at the beginning of files
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2015-08-18 23:06:12 +02:00 |
alchemy.hpp
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autocalcspell.cpp
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Fixed rest of travis errors.
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2015-08-21 22:41:31 +12:00 |
autocalcspell.hpp
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character.cpp
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Rotations: World::rotateObject takes radians instead of degrees
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2015-11-12 01:09:39 +01:00 |
character.hpp
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Don't play idlestorm animation when swimming
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2015-11-03 17:48:35 +01:00 |
combat.cpp
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extracted MWMechanics::getPlayer()
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2015-08-21 21:12:39 +12:00 |
combat.hpp
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coordinateconverter.cpp
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Fixed errors pointed out by Zini.
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2015-09-12 14:17:46 +12:00 |
coordinateconverter.hpp
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Fixed errors pointed out by Zini.
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2015-09-12 14:17:46 +12:00 |
creaturestats.cpp
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extracted function CreatureStats::isParalyzed()
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2015-08-20 18:12:37 +12:00 |
creaturestats.hpp
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extracted function CreatureStats::isParalyzed()
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2015-08-20 18:12:37 +12:00 |
difficultyscaling.cpp
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extracted MWMechanics::getPlayer()
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2015-08-21 21:12:39 +12:00 |
difficultyscaling.hpp
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disease.hpp
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extracted MWMechanics::getPlayer()
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2015-08-21 21:12:39 +12:00 |
drawstate.hpp
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enchanting.cpp
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extracted MWMechanics::getPlayer()
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2015-08-21 21:12:39 +12:00 |
enchanting.hpp
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levelledlist.hpp
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extracted MWMechanics::getPlayer()
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2015-08-21 21:12:39 +12:00 |
magiceffects.cpp
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Remove empty line at the beginning of files
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2015-08-18 23:06:12 +02:00 |
magiceffects.hpp
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mechanicsmanagerimp.cpp
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uncomment updateActor call in buildPlayer for magicka recalc
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2015-10-05 23:07:13 +10:00 |
mechanicsmanagerimp.hpp
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Alert the user if attempting to play an animation fails
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2015-07-30 08:00:26 -04:00 |
movement.hpp
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npcstats.cpp
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Remove empty line at the beginning of files
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2015-08-18 23:06:12 +02:00 |
npcstats.hpp
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objects.cpp
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Make an error message slightly more helpful
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2015-08-19 01:24:54 +02:00 |
objects.hpp
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Alert the user if attempting to play an animation fails
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2015-07-30 08:00:26 -04:00 |
obstacle.cpp
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Rotations: move doors via Rotation rather than LocalRotation
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2015-11-12 00:58:29 +01:00 |
obstacle.hpp
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Rotations: move doors via Rotation rather than LocalRotation
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2015-11-12 00:58:29 +01:00 |
pathfinding.cpp
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Moved pathfinding logic from AiCombat to Pathfinding.
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2015-09-19 15:34:02 +12:00 |
pathfinding.hpp
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pass parameters as const &
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2015-08-04 18:14:36 +12:00 |
pathgrid.cpp
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centralize the world/cell coordinate conversion logic.
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2015-08-16 18:55:02 +12:00 |
pathgrid.hpp
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pickpocket.cpp
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pickpocket.hpp
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repair.cpp
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extracted MWMechanics::getPlayer()
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2015-08-21 21:12:39 +12:00 |
repair.hpp
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security.cpp
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Don't attempt to lock or unlock unsuitable objects (Fixes #2826)
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2015-08-13 17:08:21 +02:00 |
security.hpp
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spellcasting.cpp
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getSpellSuccessChance return 0 for used powers (Fixes #2944)
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2015-10-05 15:41:43 +02:00 |
spellcasting.hpp
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Don't play magic effect sounds & visual effects for unsuitable targets (Fixes #2811)
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2015-08-13 17:08:21 +02:00 |
spells.cpp
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Fix potential case smashing issue
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2015-10-05 15:41:07 +02:00 |
spells.hpp
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stat.cpp
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stat.hpp
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steering.cpp
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Fixed bug in smoothTurn()
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2015-09-06 17:39:48 +12:00 |
steering.hpp
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Fixes for building with unity build
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2015-09-24 15:21:42 +02:00 |
summoning.cpp
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summoning.hpp
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