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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-11 09:36:37 +00:00
OpenMW/apps/openmw/mwmechanics
scrawl 666fbba1e0 Rotations: World::rotateObject takes radians instead of degrees
Cuts down on the amount of redundant degree<->radians conversions in the codebase.
2015-11-12 01:09:39 +01:00
..
activespells.cpp
activespells.hpp
actor.cpp
actor.hpp
actors.cpp Use the actual sneak state to determine visibility of indicator (Fixes #2915) 2015-09-16 15:37:36 +02:00
actors.hpp Alert the user if attempting to play an animation fails 2015-07-30 08:00:26 -04:00
actorutil.cpp Added MWMechanics::isPlayerInCombat() 2015-09-10 18:48:34 +12:00
actorutil.hpp actorutil.hpp includes mwworld/ptr.hpp 2015-09-11 18:43:06 +12:00
aiactivate.cpp Include cleanup 2015-07-25 02:11:49 +02:00
aiactivate.hpp
aiavoiddoor.cpp extracted MWMechanics::getPlayer() 2015-08-21 21:12:39 +12:00
aiavoiddoor.hpp
aicombat.cpp Moved pathfinding logic from AiCombat to Pathfinding. 2015-09-19 15:34:02 +12:00
aicombat.hpp AiCombat use evadeObstacles() from AiPackage. 2015-09-14 19:57:22 +12:00
aicombataction.cpp
aicombataction.hpp
aiescort.cpp Include cleanup 2015-07-25 02:11:49 +02:00
aiescort.hpp
aifollow.cpp Add a threshold to AiFollow distance 2015-09-26 02:02:50 +02:00
aifollow.hpp
aipackage.cpp Fix AI being able to open locked doors (Fixes #2948) 2015-10-13 19:05:17 +02:00
aipackage.hpp AiCombat use evadeObstacles() from AiPackage. 2015-09-14 19:57:22 +12:00
aipursue.cpp extracted function isTargetMagicallyHidden(). 2015-08-09 14:20:55 +12:00
aipursue.hpp
aisequence.cpp extracted MWMechanics::getPlayer() 2015-08-21 21:12:39 +12:00
aisequence.hpp
aistate.hpp
aitravel.cpp Include cleanup 2015-07-25 04:14:22 +02:00
aitravel.hpp
aiwander.cpp Fixed errors pointed out by Zini. 2015-09-12 14:17:46 +12:00
aiwander.hpp Unifiy evadeObstacles() logic between AiWander and AiPackage 2015-08-30 08:32:47 +12:00
alchemy.cpp Remove empty line at the beginning of files 2015-08-18 23:06:12 +02:00
alchemy.hpp
autocalcspell.cpp Fixed rest of travis errors. 2015-08-21 22:41:31 +12:00
autocalcspell.hpp
character.cpp Rotations: World::rotateObject takes radians instead of degrees 2015-11-12 01:09:39 +01:00
character.hpp Don't play idlestorm animation when swimming 2015-11-03 17:48:35 +01:00
combat.cpp extracted MWMechanics::getPlayer() 2015-08-21 21:12:39 +12:00
combat.hpp
coordinateconverter.cpp Fixed errors pointed out by Zini. 2015-09-12 14:17:46 +12:00
coordinateconverter.hpp Fixed errors pointed out by Zini. 2015-09-12 14:17:46 +12:00
creaturestats.cpp extracted function CreatureStats::isParalyzed() 2015-08-20 18:12:37 +12:00
creaturestats.hpp extracted function CreatureStats::isParalyzed() 2015-08-20 18:12:37 +12:00
difficultyscaling.cpp extracted MWMechanics::getPlayer() 2015-08-21 21:12:39 +12:00
difficultyscaling.hpp
disease.hpp extracted MWMechanics::getPlayer() 2015-08-21 21:12:39 +12:00
drawstate.hpp
enchanting.cpp extracted MWMechanics::getPlayer() 2015-08-21 21:12:39 +12:00
enchanting.hpp
levelledlist.hpp extracted MWMechanics::getPlayer() 2015-08-21 21:12:39 +12:00
magiceffects.cpp Remove empty line at the beginning of files 2015-08-18 23:06:12 +02:00
magiceffects.hpp
mechanicsmanagerimp.cpp uncomment updateActor call in buildPlayer for magicka recalc 2015-10-05 23:07:13 +10:00
mechanicsmanagerimp.hpp Alert the user if attempting to play an animation fails 2015-07-30 08:00:26 -04:00
movement.hpp
npcstats.cpp Remove empty line at the beginning of files 2015-08-18 23:06:12 +02:00
npcstats.hpp
objects.cpp Make an error message slightly more helpful 2015-08-19 01:24:54 +02:00
objects.hpp Alert the user if attempting to play an animation fails 2015-07-30 08:00:26 -04:00
obstacle.cpp Rotations: move doors via Rotation rather than LocalRotation 2015-11-12 00:58:29 +01:00
obstacle.hpp Rotations: move doors via Rotation rather than LocalRotation 2015-11-12 00:58:29 +01:00
pathfinding.cpp Moved pathfinding logic from AiCombat to Pathfinding. 2015-09-19 15:34:02 +12:00
pathfinding.hpp pass parameters as const & 2015-08-04 18:14:36 +12:00
pathgrid.cpp centralize the world/cell coordinate conversion logic. 2015-08-16 18:55:02 +12:00
pathgrid.hpp
pickpocket.cpp
pickpocket.hpp
repair.cpp extracted MWMechanics::getPlayer() 2015-08-21 21:12:39 +12:00
repair.hpp
security.cpp Don't attempt to lock or unlock unsuitable objects (Fixes #2826) 2015-08-13 17:08:21 +02:00
security.hpp
spellcasting.cpp getSpellSuccessChance return 0 for used powers (Fixes #2944) 2015-10-05 15:41:43 +02:00
spellcasting.hpp Don't play magic effect sounds & visual effects for unsuitable targets (Fixes #2811) 2015-08-13 17:08:21 +02:00
spells.cpp Fix potential case smashing issue 2015-10-05 15:41:07 +02:00
spells.hpp
stat.cpp
stat.hpp
steering.cpp Fixed bug in smoothTurn() 2015-09-06 17:39:48 +12:00
steering.hpp Fixes for building with unity build 2015-09-24 15:21:42 +02:00
summoning.cpp
summoning.hpp