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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-08 09:37:53 +00:00
OpenMW/apps/openmw/mwmechanics
2018-10-31 10:09:32 +04:00
..
activespells.cpp
activespells.hpp
actor.cpp
actor.hpp
actors.cpp Optimize actors processing 2018-10-25 22:52:59 +04:00
actors.hpp Optimize actors processing 2018-10-25 22:52:59 +04:00
actorutil.cpp
actorutil.hpp
aiactivate.cpp Use osg::Vec3f to store path nodes in Pathfinder 2018-10-13 22:16:20 +03:00
aiactivate.hpp
aiavoiddoor.cpp
aiavoiddoor.hpp
aibreathe.cpp
aibreathe.hpp
aicast.cpp Use osg::Vec3f to store path nodes in Pathfinder 2018-10-13 22:16:20 +03:00
aicast.hpp
aicombat.cpp Merge branch 'master' into pathfinder_detour 2018-10-28 17:08:09 +03:00
aicombat.hpp
aicombataction.cpp
aicombataction.hpp
aiescort.cpp Use osg::Vec3f to store path nodes in Pathfinder 2018-10-13 22:16:20 +03:00
aiescort.hpp
aiface.cpp
aiface.hpp
aifollow.cpp Use osg::Vec3f to store path nodes in Pathfinder 2018-10-13 22:16:20 +03:00
aifollow.hpp
aipackage.cpp Merge branch 'master' into pathfinder_detour 2018-10-28 17:08:09 +03:00
aipackage.hpp Check whether can actor move along z-axis in separate function 2018-10-13 22:16:34 +03:00
aipursue.cpp Use osg::Vec3f to store path nodes in Pathfinder 2018-10-13 22:16:20 +03:00
aipursue.hpp
aisequence.cpp
aisequence.hpp
aistate.hpp
aitravel.cpp Merge branch 'master' into pathfinder_detour 2018-10-28 17:08:09 +03:00
aitravel.hpp
aiwander.cpp Log find path exception with level verbose, add more info to message 2018-10-15 23:25:42 +03:00
aiwander.hpp Build path by navigator 2018-10-13 22:16:33 +03:00
alchemy.cpp
alchemy.hpp
autocalcspell.cpp
autocalcspell.hpp
character.cpp Make sure we reset current weapon animation when resurrect actor (addition to bug #2626) 2018-10-29 22:47:04 +04:00
character.hpp Optimize actors processing 2018-10-25 22:52:59 +04:00
combat.cpp Implement getItemNormalizedHealth() method and use it 2018-10-25 15:45:31 +03:00
combat.hpp
coordinateconverter.cpp Use osg::Vec3f to store path nodes in Pathfinder 2018-10-13 22:16:20 +03:00
coordinateconverter.hpp Use osg::Vec3f to store path nodes in Pathfinder 2018-10-13 22:16:20 +03:00
creaturestats.cpp
creaturestats.hpp
difficultyscaling.cpp
difficultyscaling.hpp
disease.hpp
drawstate.hpp
enchanting.cpp
enchanting.hpp
levelledlist.hpp
magiceffects.cpp
magiceffects.hpp
mechanicsmanagerimp.cpp Minor tweaks for actors processing range setting 2018-10-28 15:08:24 +04:00
mechanicsmanagerimp.hpp Mark virtual methods in the mechanicsmanagerimp.hpp as overrides 2018-10-31 10:09:32 +04:00
movement.hpp
npcstats.cpp
npcstats.hpp
objects.cpp
objects.hpp
obstacle.cpp Add const 2018-10-13 22:16:23 +03:00
obstacle.hpp Add const 2018-10-13 22:16:23 +03:00
pathfinding.cpp Merge branch 'master' into pathfinder_detour 2018-10-28 17:08:09 +03:00
pathfinding.hpp Log find path exception with level verbose, add more info to message 2018-10-15 23:25:42 +03:00
pathgrid.cpp Store aStarSearch result to deque 2018-10-13 22:16:20 +03:00
pathgrid.hpp Store aStarSearch result to deque 2018-10-13 22:16:20 +03:00
pickpocket.cpp
pickpocket.hpp
repair.cpp
repair.hpp
security.cpp
security.hpp
spellcasting.cpp Avoid making expensive visitEffectSources calls if no spell absorption effect is active 2018-10-27 16:38:04 +03:00
spellcasting.hpp
spellpriority.cpp
spellpriority.hpp
spells.cpp
spells.hpp
stat.cpp
stat.hpp
steering.cpp
steering.hpp
summoning.cpp
summoning.hpp
trading.cpp
trading.hpp
weaponpriority.cpp Use real thrown weapon damage in tooltips and weapon rating (feature #4697) 2018-10-28 19:46:46 +03:00
weaponpriority.hpp