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activespells.cpp
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activespells.hpp
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actor.cpp
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actor.hpp
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actors.cpp
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Optimize actors processing
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2018-10-25 22:52:59 +04:00 |
actors.hpp
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Optimize actors processing
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2018-10-25 22:52:59 +04:00 |
actorutil.cpp
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actorutil.hpp
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aiactivate.cpp
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Use osg::Vec3f to store path nodes in Pathfinder
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2018-10-13 22:16:20 +03:00 |
aiactivate.hpp
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aiavoiddoor.cpp
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aiavoiddoor.hpp
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aibreathe.cpp
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aibreathe.hpp
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aicast.cpp
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Use osg::Vec3f to store path nodes in Pathfinder
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2018-10-13 22:16:20 +03:00 |
aicast.hpp
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aicombat.cpp
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Merge branch 'master' into pathfinder_detour
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2018-10-28 17:08:09 +03:00 |
aicombat.hpp
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aicombataction.cpp
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aicombataction.hpp
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aiescort.cpp
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Use osg::Vec3f to store path nodes in Pathfinder
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2018-10-13 22:16:20 +03:00 |
aiescort.hpp
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aiface.cpp
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aiface.hpp
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aifollow.cpp
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Use osg::Vec3f to store path nodes in Pathfinder
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2018-10-13 22:16:20 +03:00 |
aifollow.hpp
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aipackage.cpp
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Merge branch 'master' into pathfinder_detour
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2018-10-28 17:08:09 +03:00 |
aipackage.hpp
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Check whether can actor move along z-axis in separate function
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2018-10-13 22:16:34 +03:00 |
aipursue.cpp
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Use osg::Vec3f to store path nodes in Pathfinder
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2018-10-13 22:16:20 +03:00 |
aipursue.hpp
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aisequence.cpp
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aisequence.hpp
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aistate.hpp
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aitravel.cpp
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Merge branch 'master' into pathfinder_detour
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2018-10-28 17:08:09 +03:00 |
aitravel.hpp
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aiwander.cpp
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Log find path exception with level verbose, add more info to message
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2018-10-15 23:25:42 +03:00 |
aiwander.hpp
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Build path by navigator
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2018-10-13 22:16:33 +03:00 |
alchemy.cpp
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alchemy.hpp
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autocalcspell.cpp
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autocalcspell.hpp
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character.cpp
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Make sure we reset current weapon animation when resurrect actor (addition to bug #2626)
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2018-10-29 22:47:04 +04:00 |
character.hpp
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Optimize actors processing
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2018-10-25 22:52:59 +04:00 |
combat.cpp
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Implement getItemNormalizedHealth() method and use it
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2018-10-25 15:45:31 +03:00 |
combat.hpp
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coordinateconverter.cpp
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Use osg::Vec3f to store path nodes in Pathfinder
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2018-10-13 22:16:20 +03:00 |
coordinateconverter.hpp
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Use osg::Vec3f to store path nodes in Pathfinder
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2018-10-13 22:16:20 +03:00 |
creaturestats.cpp
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creaturestats.hpp
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difficultyscaling.cpp
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difficultyscaling.hpp
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disease.hpp
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drawstate.hpp
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enchanting.cpp
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enchanting.hpp
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levelledlist.hpp
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magiceffects.cpp
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magiceffects.hpp
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mechanicsmanagerimp.cpp
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Minor tweaks for actors processing range setting
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2018-10-28 15:08:24 +04:00 |
mechanicsmanagerimp.hpp
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Mark virtual methods in the mechanicsmanagerimp.hpp as overrides
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2018-10-31 10:09:32 +04:00 |
movement.hpp
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npcstats.cpp
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npcstats.hpp
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objects.cpp
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objects.hpp
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obstacle.cpp
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Add const
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2018-10-13 22:16:23 +03:00 |
obstacle.hpp
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Add const
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2018-10-13 22:16:23 +03:00 |
pathfinding.cpp
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Merge branch 'master' into pathfinder_detour
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2018-10-28 17:08:09 +03:00 |
pathfinding.hpp
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Log find path exception with level verbose, add more info to message
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2018-10-15 23:25:42 +03:00 |
pathgrid.cpp
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Store aStarSearch result to deque
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2018-10-13 22:16:20 +03:00 |
pathgrid.hpp
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Store aStarSearch result to deque
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2018-10-13 22:16:20 +03:00 |
pickpocket.cpp
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pickpocket.hpp
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repair.cpp
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repair.hpp
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security.cpp
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security.hpp
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spellcasting.cpp
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Avoid making expensive visitEffectSources calls if no spell absorption effect is active
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2018-10-27 16:38:04 +03:00 |
spellcasting.hpp
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spellpriority.cpp
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spellpriority.hpp
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spells.cpp
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spells.hpp
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stat.cpp
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stat.hpp
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steering.cpp
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steering.hpp
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summoning.cpp
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summoning.hpp
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trading.cpp
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trading.hpp
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weaponpriority.cpp
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Use real thrown weapon damage in tooltips and weapon rating (feature #4697)
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2018-10-28 19:46:46 +03:00 |
weaponpriority.hpp
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