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Make sure we reset current weapon animation when resurrect actor (addition to bug #2626)
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@ -2523,6 +2523,7 @@ void CharacterController::resurrect()
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mAnimation->disable(mCurrentDeath);
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mCurrentDeath.clear();
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mDeathState = CharState_None;
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mWeaponType = WeapType_None;
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}
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void CharacterController::updateContinuousVfx()
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