1
0
mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-30 03:32:36 +00:00
florent.teppe 65cdd489fb create a specific esm reader function for RefID to avoid allocation for string and then again for RefId
Fixed some types

removed useless header

applied clang format

fixed compile tests

fixed clang tidy, and closer to logic before this MR

Removed hardcoded refids

unless there is a returned value we don't use static RefIds
can use == between RefId and hardcoded string

Fix clang format

Fixed a few instances where std::string was used, when only const std::string& was needed

removed unused variable
2022-12-27 19:15:57 +01:00

549 lines
15 KiB
C++

#include "class.hpp"
#include <stdexcept>
#include <components/esm/defs.hpp>
#include <components/esm3/loadench.hpp>
#include <components/esm3/loadmgef.hpp>
#include <components/esm3/loadsoun.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/esmstore.hpp"
#include "actiontake.hpp"
#include "containerstore.hpp"
#include "failedaction.hpp"
#include "nullaction.hpp"
#include "ptr.hpp"
#include "../mwgui/tooltips.hpp"
#include "../mwmechanics/npcstats.hpp"
namespace MWWorld
{
std::map<unsigned, Class*>& Class::getClasses()
{
static std::map<unsigned, Class*> values;
return values;
}
void Class::insertObjectRendering(
const Ptr& ptr, const std::string& mesh, MWRender::RenderingInterface& renderingInterface) const
{
}
void Class::insertObject(
const Ptr& ptr, const std::string& mesh, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const
{
}
void Class::insertObjectPhysics(
const Ptr& ptr, const std::string& mesh, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const
{
}
bool Class::consume(const MWWorld::Ptr& consumable, const MWWorld::Ptr& actor) const
{
return false;
}
void Class::skillUsageSucceeded(const MWWorld::Ptr& ptr, int skill, int usageType, float extraFactor) const
{
throw std::runtime_error("class does not represent an actor");
}
bool Class::canSell(const MWWorld::ConstPtr& item, int npcServices) const
{
return false;
}
int Class::getServices(const ConstPtr& actor) const
{
throw std::runtime_error("class does not have services");
}
MWMechanics::CreatureStats& Class::getCreatureStats(const Ptr& ptr) const
{
throw std::runtime_error("class does not have creature stats");
}
MWMechanics::NpcStats& Class::getNpcStats(const Ptr& ptr) const
{
throw std::runtime_error("class does not have NPC stats");
}
bool Class::hasItemHealth(const ConstPtr& ptr) const
{
return false;
}
int Class::getItemHealth(const ConstPtr& ptr) const
{
if (ptr.getCellRef().getCharge() == -1)
return getItemMaxHealth(ptr);
else
return ptr.getCellRef().getCharge();
}
float Class::getItemNormalizedHealth(const ConstPtr& ptr) const
{
if (getItemMaxHealth(ptr) == 0)
{
return 0.f;
}
else
{
return getItemHealth(ptr) / static_cast<float>(getItemMaxHealth(ptr));
}
}
int Class::getItemMaxHealth(const ConstPtr& ptr) const
{
throw std::runtime_error("class does not have item health");
}
bool Class::evaluateHit(const Ptr& ptr, Ptr& victim, osg::Vec3f& hitPosition) const
{
throw std::runtime_error("class cannot hit");
}
void Class::hit(const Ptr& ptr, float attackStrength, int type, const Ptr& victim, const osg::Vec3f& hitPosition,
bool success) const
{
throw std::runtime_error("class cannot hit");
}
void Class::block(const Ptr& ptr) const
{
throw std::runtime_error("class cannot block");
}
void Class::onHit(const Ptr& ptr, float damage, bool ishealth, const Ptr& object, const Ptr& attacker,
const osg::Vec3f& hitPosition, bool successful) const
{
throw std::runtime_error("class cannot be hit");
}
std::unique_ptr<Action> Class::activate(const Ptr& ptr, const Ptr& actor) const
{
return std::make_unique<NullAction>();
}
std::unique_ptr<Action> Class::use(const Ptr& ptr, bool force) const
{
return std::make_unique<NullAction>();
}
ContainerStore& Class::getContainerStore(const Ptr& ptr) const
{
throw std::runtime_error("class does not have a container store");
}
InventoryStore& Class::getInventoryStore(const Ptr& ptr) const
{
throw std::runtime_error("class does not have an inventory store");
}
bool Class::hasInventoryStore(const Ptr& ptr) const
{
return false;
}
bool Class::canLock(const ConstPtr& ptr) const
{
return false;
}
void Class::setRemainingUsageTime(const Ptr& ptr, float duration) const
{
throw std::runtime_error("class does not support time-based uses");
}
float Class::getRemainingUsageTime(const ConstPtr& ptr) const
{
return -1;
}
const ESM::RefId& Class::getScript(const ConstPtr& ptr) const
{
return ESM::RefId::sEmpty;
}
float Class::getMaxSpeed(const Ptr& ptr) const
{
return 0;
}
float Class::getCurrentSpeed(const Ptr& ptr) const
{
return 0;
}
float Class::getJump(const Ptr& ptr) const
{
return 0;
}
int Class::getEnchantmentPoints(const MWWorld::ConstPtr& ptr) const
{
throw std::runtime_error("class does not support enchanting");
}
MWMechanics::Movement& Class::getMovementSettings(const Ptr& ptr) const
{
throw std::runtime_error("movement settings not supported by class");
}
osg::Vec3f Class::getRotationVector(const Ptr& ptr) const
{
return osg::Vec3f(0, 0, 0);
}
std::pair<std::vector<int>, bool> Class::getEquipmentSlots(const ConstPtr& ptr) const
{
return std::make_pair(std::vector<int>(), false);
}
int Class::getEquipmentSkill(const ConstPtr& ptr) const
{
return -1;
}
int Class::getValue(const ConstPtr& ptr) const
{
throw std::logic_error("value not supported by this class");
}
float Class::getCapacity(const MWWorld::Ptr& ptr) const
{
throw std::runtime_error("capacity not supported by this class");
}
float Class::getWeight(const ConstPtr& ptr) const
{
throw std::runtime_error("weight not supported by this class");
}
float Class::getEncumbrance(const MWWorld::Ptr& ptr) const
{
throw std::runtime_error("encumbrance not supported by class");
}
bool Class::isEssential(const MWWorld::ConstPtr& ptr) const
{
return false;
}
float Class::getArmorRating(const MWWorld::Ptr& ptr) const
{
throw std::runtime_error("Class does not support armor rating");
}
const Class& Class::get(unsigned int key)
{
const auto& classes = getClasses();
auto iter = classes.find(key);
if (iter == classes.end())
throw std::logic_error("Class::get(): unknown class key: " + std::to_string(key));
return *iter->second;
}
bool Class::isPersistent(const ConstPtr& ptr) const
{
throw std::runtime_error("class does not support persistence");
}
void Class::registerClass(Class& instance)
{
getClasses().emplace(instance.getType(), &instance);
}
const ESM::RefId& Class::getUpSoundId(const ConstPtr& ptr) const
{
throw std::runtime_error("class does not have an up sound");
}
const ESM::RefId& Class::getDownSoundId(const ConstPtr& ptr) const
{
throw std::runtime_error("class does not have an down sound");
}
const ESM::RefId& Class::getSoundIdFromSndGen(const Ptr& ptr, std::string_view type) const
{
throw std::runtime_error("class does not support soundgen look up");
}
const std::string& Class::getInventoryIcon(const MWWorld::ConstPtr& ptr) const
{
throw std::runtime_error("class does not have any inventory icon");
}
MWGui::ToolTipInfo Class::getToolTipInfo(const ConstPtr& ptr, int count) const
{
throw std::runtime_error("class does not have a tool tip");
}
bool Class::showsInInventory(const ConstPtr& ptr) const
{
// NOTE: Don't show WerewolfRobe objects in the inventory, or allow them to be taken.
// Vanilla likely uses a hack like this since there's no other way to prevent it from
// being shown or taken.
return (ptr.getCellRef().getRefId() != "werewolfrobe");
}
bool Class::hasToolTip(const ConstPtr& ptr) const
{
return true;
}
const ESM::RefId& Class::getEnchantment(const ConstPtr& ptr) const
{
return ESM::RefId::sEmpty;
}
void Class::adjustScale(const MWWorld::ConstPtr& ptr, osg::Vec3f& scale, bool rendering) const {}
std::string Class::getModel(const MWWorld::ConstPtr& ptr) const
{
return {};
}
bool Class::useAnim() const
{
return false;
}
void Class::getModelsToPreload(const Ptr& ptr, std::vector<std::string>& models) const
{
std::string model = getModel(ptr);
if (!model.empty())
models.push_back(model);
}
const ESM::RefId& Class::applyEnchantment(
const MWWorld::ConstPtr& ptr, const ESM::RefId& enchId, int enchCharge, const std::string& newName) const
{
throw std::runtime_error("class can't be enchanted");
}
std::pair<int, std::string_view> Class::canBeEquipped(const MWWorld::ConstPtr& ptr, const MWWorld::Ptr& npc) const
{
return { 1, {} };
}
void Class::adjustPosition(const MWWorld::Ptr& ptr, bool force) const {}
std::unique_ptr<Action> Class::defaultItemActivate(const Ptr& ptr, const Ptr& actor) const
{
if (!MWBase::Environment::get().getWindowManager()->isAllowed(MWGui::GW_Inventory))
return std::make_unique<NullAction>();
if (actor.getClass().isNpc() && actor.getClass().getNpcStats(actor).isWerewolf())
{
const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore();
auto& prng = MWBase::Environment::get().getWorld()->getPrng();
const ESM::Sound* sound = store.get<ESM::Sound>().searchRandom("WolfItem", prng);
std::unique_ptr<MWWorld::Action> action = std::make_unique<MWWorld::FailedAction>("#{sWerewolfRefusal}");
if (sound)
action->setSound(sound->mId);
return action;
}
std::unique_ptr<MWWorld::Action> action = std::make_unique<ActionTake>(ptr);
action->setSound(getUpSoundId(ptr));
return action;
}
MWWorld::Ptr Class::copyToCellImpl(const ConstPtr& ptr, CellStore& cell) const
{
throw std::runtime_error("unable to copy class to cell");
}
MWWorld::Ptr Class::copyToCell(const ConstPtr& ptr, CellStore& cell, int count) const
{
Ptr newPtr = copyToCellImpl(ptr, cell);
newPtr.getCellRef().unsetRefNum(); // This RefNum is only valid within the original cell of the reference
newPtr.getRefData().setCount(count);
return newPtr;
}
MWWorld::Ptr Class::copyToCell(const ConstPtr& ptr, CellStore& cell, const ESM::Position& pos, int count) const
{
Ptr newPtr = copyToCell(ptr, cell, count);
newPtr.getRefData().setPosition(pos);
return newPtr;
}
bool Class::isBipedal(const ConstPtr& ptr) const
{
return false;
}
bool Class::canFly(const ConstPtr& ptr) const
{
return false;
}
bool Class::canSwim(const ConstPtr& ptr) const
{
return false;
}
bool Class::canWalk(const ConstPtr& ptr) const
{
return false;
}
bool Class::isPureWaterCreature(const ConstPtr& ptr) const
{
return canSwim(ptr) && !isBipedal(ptr) && !canFly(ptr) && !canWalk(ptr);
}
bool Class::isPureFlyingCreature(const ConstPtr& ptr) const
{
return canFly(ptr) && !isBipedal(ptr) && !canSwim(ptr) && !canWalk(ptr);
}
bool Class::isPureLandCreature(const Ptr& ptr) const
{
return canWalk(ptr) && !isBipedal(ptr) && !canFly(ptr) && !canSwim(ptr);
}
bool Class::isMobile(const MWWorld::Ptr& ptr) const
{
return canSwim(ptr) || canWalk(ptr) || canFly(ptr);
}
float Class::getSkill(const MWWorld::Ptr& ptr, int skill) const
{
throw std::runtime_error("class does not support skills");
}
int Class::getBloodTexture(const MWWorld::ConstPtr& ptr) const
{
throw std::runtime_error("class does not support gore");
}
void Class::readAdditionalState(const MWWorld::Ptr& ptr, const ESM::ObjectState& state) const {}
void Class::writeAdditionalState(const MWWorld::ConstPtr& ptr, ESM::ObjectState& state) const {}
int Class::getBaseGold(const MWWorld::ConstPtr& ptr) const
{
throw std::runtime_error("class does not support base gold");
}
bool Class::isClass(const MWWorld::ConstPtr& ptr, std::string_view className) const
{
return false;
}
MWWorld::DoorState Class::getDoorState(const MWWorld::ConstPtr& ptr) const
{
throw std::runtime_error("this is not a door");
}
void Class::setDoorState(const MWWorld::Ptr& ptr, MWWorld::DoorState state) const
{
throw std::runtime_error("this is not a door");
}
float Class::getNormalizedEncumbrance(const Ptr& ptr) const
{
float capacity = getCapacity(ptr);
float encumbrance = getEncumbrance(ptr);
if (encumbrance == 0)
return 0.f;
if (capacity == 0)
return 1.f;
return encumbrance / capacity;
}
const ESM::RefId& Class::getSound(const MWWorld::ConstPtr&) const
{
return ESM::RefId::sEmpty;
}
int Class::getBaseFightRating(const ConstPtr& ptr) const
{
throw std::runtime_error("class does not support fight rating");
}
const ESM::RefId& Class::getPrimaryFaction(const MWWorld::ConstPtr& ptr) const
{
return ESM::RefId::sEmpty;
}
int Class::getPrimaryFactionRank(const MWWorld::ConstPtr& ptr) const
{
return -1;
}
float Class::getEffectiveArmorRating(const ConstPtr& armor, const Ptr& actor) const
{
throw std::runtime_error("class does not support armor ratings");
}
osg::Vec4f Class::getEnchantmentColor(const MWWorld::ConstPtr& item) const
{
osg::Vec4f result(1, 1, 1, 1);
const ESM::RefId& enchantmentName = item.getClass().getEnchantment(item);
if (enchantmentName.empty())
return result;
const ESM::Enchantment* enchantment
= MWBase::Environment::get().getWorld()->getStore().get<ESM::Enchantment>().search(enchantmentName);
if (!enchantment)
return result;
assert(enchantment->mEffects.mList.size());
const ESM::MagicEffect* magicEffect
= MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().search(
enchantment->mEffects.mList.front().mEffectID);
if (!magicEffect)
return result;
result.x() = magicEffect->mData.mRed / 255.f;
result.y() = magicEffect->mData.mGreen / 255.f;
result.z() = magicEffect->mData.mBlue / 255.f;
return result;
}
void Class::setBaseAISetting(const ESM::RefId&, MWMechanics::AiSetting setting, int value) const
{
throw std::runtime_error("class does not have creature stats");
}
void Class::modifyBaseInventory(const ESM::RefId& actorId, const ESM::RefId& itemId, int amount) const
{
throw std::runtime_error("class does not have an inventory store");
}
float Class::getWalkSpeed(const Ptr& /*ptr*/) const
{
return 0;
}
float Class::getRunSpeed(const Ptr& /*ptr*/) const
{
return 0;
}
float Class::getSwimSpeed(const Ptr& /*ptr*/) const
{
return 0;
}
}