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activespells.cpp
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activespells.hpp
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actor.cpp
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actor.hpp
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actors.cpp
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Use the actual sneak state to determine visibility of indicator (Fixes #2915)
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2015-09-16 15:37:36 +02:00 |
actors.hpp
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actorutil.cpp
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Added MWMechanics::isPlayerInCombat()
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2015-09-10 18:48:34 +12:00 |
actorutil.hpp
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actorutil.hpp includes mwworld/ptr.hpp
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2015-09-11 18:43:06 +12:00 |
aiactivate.cpp
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aiactivate.hpp
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aiavoiddoor.cpp
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extracted MWMechanics::getPlayer()
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2015-08-21 21:12:39 +12:00 |
aiavoiddoor.hpp
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aicombat.cpp
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Merge remote-tracking branch 'scrawl/tabs'
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2015-09-17 09:30:31 +02:00 |
aicombat.hpp
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AiCombat use evadeObstacles() from AiPackage.
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2015-09-14 19:57:22 +12:00 |
aicombataction.cpp
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aicombataction.hpp
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aiescort.cpp
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aiescort.hpp
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aifollow.cpp
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aifollow.hpp
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aipackage.cpp
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AiCombat use evadeObstacles() from AiPackage.
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2015-09-14 19:57:22 +12:00 |
aipackage.hpp
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AiCombat use evadeObstacles() from AiPackage.
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2015-09-14 19:57:22 +12:00 |
aipursue.cpp
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aipursue.hpp
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aisequence.cpp
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extracted MWMechanics::getPlayer()
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2015-08-21 21:12:39 +12:00 |
aisequence.hpp
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aistate.hpp
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aitravel.cpp
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aitravel.hpp
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aiwander.cpp
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Fixed errors pointed out by Zini.
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2015-09-12 14:17:46 +12:00 |
aiwander.hpp
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Unifiy evadeObstacles() logic between AiWander and AiPackage
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2015-08-30 08:32:47 +12:00 |
alchemy.cpp
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Remove empty line at the beginning of files
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2015-08-18 23:06:12 +02:00 |
alchemy.hpp
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autocalcspell.cpp
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Fixed rest of travis errors.
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2015-08-21 22:41:31 +12:00 |
autocalcspell.hpp
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character.cpp
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Merge remote-tracking branch 'scrawl/deathanim'
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2015-09-17 14:54:29 +02:00 |
character.hpp
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Keep playing IdleSneak on the lower body when casting spells / using weapons
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2015-09-16 16:14:17 +02:00 |
combat.cpp
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extracted MWMechanics::getPlayer()
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2015-08-21 21:12:39 +12:00 |
combat.hpp
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coordinateconverter.cpp
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Fixed errors pointed out by Zini.
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2015-09-12 14:17:46 +12:00 |
coordinateconverter.hpp
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Fixed errors pointed out by Zini.
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2015-09-12 14:17:46 +12:00 |
creaturestats.cpp
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extracted function CreatureStats::isParalyzed()
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2015-08-20 18:12:37 +12:00 |
creaturestats.hpp
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extracted function CreatureStats::isParalyzed()
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2015-08-20 18:12:37 +12:00 |
difficultyscaling.cpp
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extracted MWMechanics::getPlayer()
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2015-08-21 21:12:39 +12:00 |
difficultyscaling.hpp
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disease.hpp
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extracted MWMechanics::getPlayer()
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2015-08-21 21:12:39 +12:00 |
drawstate.hpp
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enchanting.cpp
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extracted MWMechanics::getPlayer()
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2015-08-21 21:12:39 +12:00 |
enchanting.hpp
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levelledlist.hpp
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extracted MWMechanics::getPlayer()
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2015-08-21 21:12:39 +12:00 |
magiceffects.cpp
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Remove empty line at the beginning of files
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2015-08-18 23:06:12 +02:00 |
magiceffects.hpp
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mechanicsmanagerimp.cpp
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Added MWMechanics::isPlayerInCombat()
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2015-09-10 18:48:34 +12:00 |
mechanicsmanagerimp.hpp
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movement.hpp
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npcstats.cpp
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Remove empty line at the beginning of files
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2015-08-18 23:06:12 +02:00 |
npcstats.hpp
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objects.cpp
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Make an error message slightly more helpful
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2015-08-19 01:24:54 +02:00 |
objects.hpp
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obstacle.cpp
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Try going right and left to "unstick" actor.
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2015-08-30 10:06:09 +12:00 |
obstacle.hpp
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Try going right and left to "unstick" actor.
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2015-08-30 10:06:09 +12:00 |
pathfinding.cpp
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Fixed errors pointed out by Zini.
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2015-09-12 14:17:46 +12:00 |
pathfinding.hpp
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pathgrid.cpp
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centralize the world/cell coordinate conversion logic.
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2015-08-16 18:55:02 +12:00 |
pathgrid.hpp
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pickpocket.cpp
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pickpocket.hpp
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repair.cpp
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extracted MWMechanics::getPlayer()
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2015-08-21 21:12:39 +12:00 |
repair.hpp
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security.cpp
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security.hpp
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spellcasting.cpp
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Merge remote-tracking branch 'dteviot/MagicEffectsRefactorDraft3'
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2015-08-23 12:11:30 +02:00 |
spellcasting.hpp
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spells.cpp
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Remove empty line at the beginning of files
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2015-08-18 23:06:12 +02:00 |
spells.hpp
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stat.cpp
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stat.hpp
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steering.cpp
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Fixed bug in smoothTurn()
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2015-09-06 17:39:48 +12:00 |
steering.hpp
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summoning.cpp
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summoning.hpp
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