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68 lines
2.5 KiB
C++
68 lines
2.5 KiB
C++
#include "cellimp.hpp"
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#include <cassert>
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#include <iostream>
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#include <exception>
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#include "../mwworld/class.hpp"
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#include "../mwworld/ptr.hpp"
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using namespace MWRender;
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template<typename T>
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void insertCellRefList (CellRenderImp& cellRender, MWWorld::Environment& environment,
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T& cellRefList, ESMS::CellStore<MWWorld::RefData> &cell)
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{
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if (!cellRefList.list.empty())
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{
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const MWWorld::Class& class_ =
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MWWorld::Class::get (MWWorld::Ptr (&*cellRefList.list.begin(), &cell));
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for (typename T::List::iterator it = cellRefList.list.begin();
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it != cellRefList.list.end(); it++)
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{
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if (it->mData.getCount() || it->mData.isEnabled())
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{
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MWWorld::Ptr ptr (&*it, &cell);
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try
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{
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class_.insertObj (ptr, cellRender, environment);
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class_.enable (ptr, environment);
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}
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catch (const std::exception& e)
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{
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std::string error ("error during rendering: ");
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std::cerr << error + e.what() << std::endl;
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}
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}
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}
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}
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}
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void CellRenderImp::insertCell(ESMS::CellStore<MWWorld::RefData> &cell,
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MWWorld::Environment& environment)
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{
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// Loop through all references in the cell
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insertCellRefList (*this, environment, cell.activators, cell);
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insertCellRefList (*this, environment, cell.potions, cell);
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insertCellRefList (*this, environment, cell.appas, cell);
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insertCellRefList (*this, environment, cell.armors, cell);
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insertCellRefList (*this, environment, cell.books, cell);
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insertCellRefList (*this, environment, cell.clothes, cell);
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insertCellRefList (*this, environment, cell.containers, cell);
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insertCellRefList (*this, environment, cell.creatures, cell);
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insertCellRefList (*this, environment, cell.doors, cell);
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insertCellRefList (*this, environment, cell.ingreds, cell);
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insertCellRefList (*this, environment, cell.creatureLists, cell);
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insertCellRefList (*this, environment, cell.itemLists, cell);
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insertCellRefList (*this, environment, cell.lights, cell);
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insertCellRefList (*this, environment, cell.lockpicks, cell);
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insertCellRefList (*this, environment, cell.miscItems, cell);
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insertCellRefList (*this, environment, cell.npcs, cell);
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insertCellRefList (*this, environment, cell.probes, cell);
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insertCellRefList (*this, environment, cell.repairs, cell);
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insertCellRefList (*this, environment, cell.statics, cell);
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insertCellRefList (*this, environment, cell.weapons, cell);
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}
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