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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-09 21:42:13 +00:00
Commit Graph

14 Commits

Author SHA1 Message Date
Marc Zinnschlag
7bb2041418 made rendering more robust (no more crashes, even if Ogre throws an exception) 2010-08-25 09:43:06 +02:00
Marc Zinnschlag
5543c84586 bug-fixes: actors were registered twice at cell change; disabled references were rendered at cell change 2010-08-14 21:58:54 +02:00
Marc Zinnschlag
d57c984517 added enable and disable functions to class hierarchy; fixed a bug regarding actors in cellings being actived 2010-08-14 11:27:13 +02:00
Marc Zinnschlag
967f85875d reimplemented class-dependend rendering code in MWClass 2010-08-14 10:02:54 +02:00
Marc Zinnschlag
de2eeb4cde integrated insertObject function into class hierarchy 2010-08-14 09:20:47 +02:00
Marc Zinnschlag
e0a3b1b1db implemented item count 2010-08-04 14:04:22 +02:00
Armin Preiml
389a28a836 Added const reference to esmstore to some methods down to CellRenderImp.
Body part mesh names will be now obtained by the bodypart id.
2010-08-02 09:59:59 +02:00
Armin Preiml
fb3bf91dfb Added inserting of NPC meshes. Only heads and bodys and not well placed for now. 2010-08-01 20:46:51 +02:00
Marc Zinnschlag
592fa84e2d added Enable, Disable, GetDisabled 2010-07-09 16:07:03 +02:00
Marc Zinnschlag
d51e6fb7c4 second part of refactoring 2010-07-03 15:41:20 +02:00
Marc Zinnschlag
a06b84ac86 added local variables to ref data 2010-07-02 14:31:29 +02:00
Marc Zinnschlag
5c91ba74b8 store ogre handle in ref data 2010-07-02 14:00:28 +02:00
Marc Zinnschlag
def0a773bd replaced void * entry in cell store with a generic type 2010-07-02 13:48:48 +02:00
Marc Zinnschlag
ea6d342a24 split CellRender into CellRender and CellRenderImp 2010-07-02 09:25:55 +02:00