Marc Zinnschlag
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7bb2041418
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made rendering more robust (no more crashes, even if Ogre throws an exception)
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2010-08-25 09:43:06 +02:00 |
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Marc Zinnschlag
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5543c84586
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bug-fixes: actors were registered twice at cell change; disabled references were rendered at cell change
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2010-08-14 21:58:54 +02:00 |
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Marc Zinnschlag
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d57c984517
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added enable and disable functions to class hierarchy; fixed a bug regarding actors in cellings being actived
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2010-08-14 11:27:13 +02:00 |
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Marc Zinnschlag
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967f85875d
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reimplemented class-dependend rendering code in MWClass
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2010-08-14 10:02:54 +02:00 |
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Marc Zinnschlag
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de2eeb4cde
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integrated insertObject function into class hierarchy
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2010-08-14 09:20:47 +02:00 |
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Marc Zinnschlag
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e0a3b1b1db
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implemented item count
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2010-08-04 14:04:22 +02:00 |
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Armin Preiml
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389a28a836
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Added const reference to esmstore to some methods down to CellRenderImp.
Body part mesh names will be now obtained by the bodypart id.
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2010-08-02 09:59:59 +02:00 |
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Armin Preiml
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fb3bf91dfb
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Added inserting of NPC meshes. Only heads and bodys and not well placed for now.
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2010-08-01 20:46:51 +02:00 |
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Marc Zinnschlag
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592fa84e2d
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added Enable, Disable, GetDisabled
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2010-07-09 16:07:03 +02:00 |
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Marc Zinnschlag
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d51e6fb7c4
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second part of refactoring
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2010-07-03 15:41:20 +02:00 |
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Marc Zinnschlag
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a06b84ac86
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added local variables to ref data
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2010-07-02 14:31:29 +02:00 |
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Marc Zinnschlag
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5c91ba74b8
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store ogre handle in ref data
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2010-07-02 14:00:28 +02:00 |
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Marc Zinnschlag
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def0a773bd
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replaced void * entry in cell store with a generic type
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2010-07-02 13:48:48 +02:00 |
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Marc Zinnschlag
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ea6d342a24
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split CellRender into CellRender and CellRenderImp
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2010-07-02 09:25:55 +02:00 |
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