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OpenMW/libs/openengine/bullet
2013-07-31 02:39:42 +02:00
..
btKinematicCharacterController.cpp
btKinematicCharacterController.h
BtOgre.cpp
BtOgreExtras.h
BtOgreGP.h
BtOgrePG.h
BulletShapeLoader.cpp Placeable objects should not collide unless they have a NiRootCollisionNode 2013-03-14 03:04:02 +01:00
BulletShapeLoader.h Placeable objects should not collide unless they have a NiRootCollisionNode 2013-03-14 03:04:02 +01:00
CMotionState.cpp
CMotionState.h
physic.cpp Doors no longer get hindered by actors that have collision disabled 2013-07-31 02:39:42 +02:00
physic.hpp Other actors no longer collide with an actor that has collision disabled 2013-07-30 22:00:48 +02:00
trace.cpp fix NPC collisions 2013-05-09 11:12:55 +01:00
trace.h Use sphere cast instead of ray for camera distance adjustment; use the box orientation value in newtrace 2013-04-30 20:26:59 +02:00