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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-10 06:39:49 +00:00
OpenMW/apps/openmw/mwmechanics
2013-04-18 22:17:49 +02:00
..
activespells.cpp Implemented potion & ingredient effect stacking 2013-03-03 12:41:37 +01:00
activespells.hpp Implemented potion & ingredient effect stacking 2013-03-03 12:41:37 +01:00
actors.cpp actors are now updates every frame. This should not be the case, but this is a quickfix for AI. 2013-04-11 17:57:58 +01:00
actors.hpp Use a full Movement to hand off to the world physics update 2013-03-31 00:13:56 -07:00
aiactivate.cpp various fixes 2012-11-16 20:28:20 +01:00
aiactivate.hpp various fixes 2012-11-16 20:28:20 +01:00
aiescort.cpp add AI script functions 2012-11-30 02:16:16 +02:00
aiescort.hpp add AI script functions 2012-11-30 02:16:16 +02:00
aifollow.cpp add AI script functions 2012-11-30 02:16:16 +02:00
aifollow.hpp add AI script functions 2012-11-30 02:16:16 +02:00
aipackage.cpp
aipackage.hpp
aisequence.cpp
aisequence.hpp
aitravel.cpp anonymous namespace 2013-04-11 18:02:12 +01:00
aitravel.hpp refactoring 2013-03-31 17:30:03 +00:00
aiwander.cpp Reduce some stdout spam 2013-04-06 04:46:28 -07:00
aiwander.hpp various fixes 2012-11-16 20:28:20 +01:00
alchemy.cpp Fix appending int to string in an exception message 2013-03-09 01:00:03 +01:00
alchemy.hpp
character.cpp Another place to check the class' isActor method 2013-03-31 17:32:39 -07:00
character.hpp Implement turning states 2013-03-31 03:50:20 -07:00
creaturestats.cpp keep track of death events 2013-03-18 10:47:09 +01:00
creaturestats.hpp keep track of death events 2013-03-18 10:47:09 +01:00
drawstate.hpp
enchanting.cpp Small azura's star fix 2013-04-08 17:53:41 +02:00
enchanting.hpp Enchanting price mechanics 2013-04-02 20:46:48 +02:00
magiceffects.cpp Issue #479: Use magnitude specified when adding disease 2013-01-13 14:52:55 +01:00
magiceffects.hpp Issue #479: Use magnitude specified when adding disease 2013-01-13 14:52:55 +01:00
mechanicsmanagerimp.cpp Bugfix #578 2013-04-18 21:37:58 +02:00
mechanicsmanagerimp.hpp Rename Mechanics' Activators to Objects 2013-03-31 17:32:38 -07:00
movement.hpp Store the position and rotation in MWMechanics::Movement 2013-03-30 19:00:46 -07:00
npcstats.cpp adjusted faction record to increase consistency with other records 2013-04-02 13:59:45 +02:00
npcstats.hpp Companion UI 2013-03-31 13:13:46 +02:00
objects.cpp Rename Mechanics' Activators to Objects 2013-03-31 17:32:38 -07:00
objects.hpp another minor fix 2013-04-01 17:30:54 +02:00
pathfinding.cpp another way to do pathfinding. Slightly less powerfull algorithme in theory, but morrowind pathgrids are so simple it shouldn't be a problem. Hope it solves the bug for KittyCat 2013-04-18 18:35:01 +01:00
pathfinding.hpp more refactoring 2013-04-01 12:38:13 +00:00
repair.cpp Added PC repair feature 2013-03-23 08:16:46 +01:00
repair.hpp Added PC repair feature 2013-03-23 08:16:46 +01:00
spells.cpp Fix wrong detection of diseases 2013-04-14 17:51:17 +02:00
spells.hpp Issue #479: Use magnitude specified when adding disease 2013-01-13 14:52:55 +01:00
spellsuccess.hpp
stat.hpp Fix method signatures 2013-03-06 21:26:41 +01:00