.. |
activespells.cpp
|
Implemented potion & ingredient effect stacking
|
2013-03-03 12:41:37 +01:00 |
activespells.hpp
|
Implemented potion & ingredient effect stacking
|
2013-03-03 12:41:37 +01:00 |
actors.cpp
|
actors are now updates every frame. This should not be the case, but this is a quickfix for AI.
|
2013-04-11 17:57:58 +01:00 |
actors.hpp
|
Use a full Movement to hand off to the world physics update
|
2013-03-31 00:13:56 -07:00 |
aiactivate.cpp
|
various fixes
|
2012-11-16 20:28:20 +01:00 |
aiactivate.hpp
|
various fixes
|
2012-11-16 20:28:20 +01:00 |
aiescort.cpp
|
add AI script functions
|
2012-11-30 02:16:16 +02:00 |
aiescort.hpp
|
add AI script functions
|
2012-11-30 02:16:16 +02:00 |
aifollow.cpp
|
add AI script functions
|
2012-11-30 02:16:16 +02:00 |
aifollow.hpp
|
add AI script functions
|
2012-11-30 02:16:16 +02:00 |
aipackage.cpp
|
|
|
aipackage.hpp
|
|
|
aisequence.cpp
|
|
|
aisequence.hpp
|
|
|
aitravel.cpp
|
anonymous namespace
|
2013-04-11 18:02:12 +01:00 |
aitravel.hpp
|
refactoring
|
2013-03-31 17:30:03 +00:00 |
aiwander.cpp
|
Reduce some stdout spam
|
2013-04-06 04:46:28 -07:00 |
aiwander.hpp
|
various fixes
|
2012-11-16 20:28:20 +01:00 |
alchemy.cpp
|
Fix appending int to string in an exception message
|
2013-03-09 01:00:03 +01:00 |
alchemy.hpp
|
|
|
character.cpp
|
Another place to check the class' isActor method
|
2013-03-31 17:32:39 -07:00 |
character.hpp
|
Implement turning states
|
2013-03-31 03:50:20 -07:00 |
creaturestats.cpp
|
keep track of death events
|
2013-03-18 10:47:09 +01:00 |
creaturestats.hpp
|
keep track of death events
|
2013-03-18 10:47:09 +01:00 |
drawstate.hpp
|
|
|
enchanting.cpp
|
Small azura's star fix
|
2013-04-08 17:53:41 +02:00 |
enchanting.hpp
|
Enchanting price mechanics
|
2013-04-02 20:46:48 +02:00 |
magiceffects.cpp
|
Issue #479: Use magnitude specified when adding disease
|
2013-01-13 14:52:55 +01:00 |
magiceffects.hpp
|
Issue #479: Use magnitude specified when adding disease
|
2013-01-13 14:52:55 +01:00 |
mechanicsmanagerimp.cpp
|
Bugfix #578
|
2013-04-18 21:37:58 +02:00 |
mechanicsmanagerimp.hpp
|
Rename Mechanics' Activators to Objects
|
2013-03-31 17:32:38 -07:00 |
movement.hpp
|
Store the position and rotation in MWMechanics::Movement
|
2013-03-30 19:00:46 -07:00 |
npcstats.cpp
|
adjusted faction record to increase consistency with other records
|
2013-04-02 13:59:45 +02:00 |
npcstats.hpp
|
Companion UI
|
2013-03-31 13:13:46 +02:00 |
objects.cpp
|
Rename Mechanics' Activators to Objects
|
2013-03-31 17:32:38 -07:00 |
objects.hpp
|
another minor fix
|
2013-04-01 17:30:54 +02:00 |
pathfinding.cpp
|
another way to do pathfinding. Slightly less powerfull algorithme in theory, but morrowind pathgrids are so simple it shouldn't be a problem. Hope it solves the bug for KittyCat
|
2013-04-18 18:35:01 +01:00 |
pathfinding.hpp
|
more refactoring
|
2013-04-01 12:38:13 +00:00 |
repair.cpp
|
Added PC repair feature
|
2013-03-23 08:16:46 +01:00 |
repair.hpp
|
Added PC repair feature
|
2013-03-23 08:16:46 +01:00 |
spells.cpp
|
Fix wrong detection of diseases
|
2013-04-14 17:51:17 +02:00 |
spells.hpp
|
Issue #479: Use magnitude specified when adding disease
|
2013-01-13 14:52:55 +01:00 |
spellsuccess.hpp
|
|
|
stat.hpp
|
Fix method signatures
|
2013-03-06 21:26:41 +01:00 |