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OpenMW/components/detournavigator
2021-06-30 20:00:43 +02:00
..
areatype.hpp
asyncnavmeshupdater.cpp
asyncnavmeshupdater.hpp
bounds.hpp
cachedrecastmeshmanager.cpp Sprinkle some const ref 2021-06-25 21:54:35 +02:00
cachedrecastmeshmanager.hpp Sprinkle some const ref 2021-06-25 21:54:35 +02:00
debug.cpp
debug.hpp
dtstatus.hpp
exceptions.hpp
findrandompointaroundcircle.cpp
findrandompointaroundcircle.hpp
findsmoothpath.cpp Remove redundant check for y coordinate in inRange function 2021-06-30 20:00:43 +02:00
findsmoothpath.hpp Remove redundant check for y coordinate in inRange function 2021-06-30 20:00:43 +02:00
flags.hpp
gettilespositions.hpp
makenavmesh.cpp Add pathgrid edges as one direction off mesh connection 2021-06-27 17:48:44 +02:00
makenavmesh.hpp
navigator.cpp
navigator.hpp Trigger navmesh update on moved player only when player tile has been changed 2021-05-27 16:52:42 +02:00
navigatorimpl.cpp Add pathgrid edges as one direction off mesh connection 2021-06-27 17:48:44 +02:00
navigatorimpl.hpp Trigger navmesh update on moved player only when player tile has been changed 2021-05-27 16:52:42 +02:00
navigatorstub.hpp Trigger navmesh update on moved player only when player tile has been changed 2021-05-27 16:52:42 +02:00
navmeshcacheitem.hpp
navmeshdata.hpp
navmeshmanager.cpp Add a ton of const refs 2021-06-23 23:13:59 +02:00
navmeshmanager.hpp Add a ton of const refs 2021-06-23 23:13:59 +02:00
navmeshtilescache.cpp
navmeshtilescache.hpp
navmeshtileview.cpp
navmeshtileview.hpp
objectid.hpp
offmeshconnection.hpp
offmeshconnectionsmanager.cpp Use only off mesh connections starting or ending in a given tile 2021-06-27 17:48:41 +02:00
offmeshconnectionsmanager.hpp Move OffMeshConnectionsManager implementation into cpp 2021-06-27 17:48:07 +02:00
oscillatingrecastmeshobject.cpp
oscillatingrecastmeshobject.hpp
raycast.cpp
raycast.hpp
recastallocutils.hpp
recastglobalallocator.hpp
recastmesh.cpp
recastmesh.hpp
recastmeshbuilder.cpp
recastmeshbuilder.hpp
recastmeshmanager.cpp Sprinkle some const ref 2021-06-25 21:54:35 +02:00
recastmeshmanager.hpp Sprinkle some const ref 2021-06-25 21:54:35 +02:00
recastmeshobject.cpp
recastmeshobject.hpp
recastmeshtiles.hpp
recasttempallocator.hpp
settings.cpp
settings.hpp
settingsutils.hpp Inscribe physical bounding box into navmesh agent cylinder 2021-06-27 13:44:38 +02:00
sharednavmesh.hpp
status.hpp
tilebounds.hpp
tilecachedrecastmeshmanager.cpp
tilecachedrecastmeshmanager.hpp
tileposition.hpp
version.hpp
waitconditiontype.hpp