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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-09 21:42:13 +00:00
OpenMW/apps/openmw/mwworld
2013-03-23 08:16:46 +01:00
..
action.cpp
action.hpp
actionalchemy.cpp
actionalchemy.hpp
actionapply.cpp
actionapply.hpp
actioneat.cpp
actioneat.hpp
actionequip.cpp Properly check for the Beast flag instead of hardcoding beast races 2013-03-12 02:09:54 +01:00
actionequip.hpp
actionopen.cpp Added "dispose corpse" button, added stealing (all items visible and no penalty yet) 2013-03-07 14:00:13 +01:00
actionopen.hpp Added "dispose corpse" button, added stealing (all items visible and no penalty yet) 2013-03-07 14:00:13 +01:00
actionread.cpp
actionread.hpp
actionrepair.cpp Added PC repair feature 2013-03-23 08:16:46 +01:00
actionrepair.hpp Added PC repair feature 2013-03-23 08:16:46 +01:00
actiontake.cpp
actiontake.hpp
actiontalk.cpp
actiontalk.hpp
actionteleport.cpp
actionteleport.hpp
cellfunctors.hpp
cells.cpp Split up components/esm/loadlocks 2013-03-22 05:50:54 +01:00
cells.hpp
cellstore.cpp
cellstore.hpp Split up components/esm/loadlocks 2013-03-22 05:50:54 +01:00
class.cpp Workaround to have dialogues until actor detection is implemented for NPCs 2013-03-20 20:10:55 +01:00
class.hpp Move getArmorRating to MWWorld::Class. 2013-03-17 22:29:12 +01:00
containerstore.cpp Added PC repair feature 2013-03-23 08:16:46 +01:00
containerstore.hpp Split up components/esm/loadlocks 2013-03-22 05:50:54 +01:00
customdata.hpp
esmstore.cpp restructuring tes3 record structs 2013-03-12 08:15:20 +01:00
esmstore.hpp Split up components/esm/loadlocks 2013-03-22 05:50:54 +01:00
failedaction.cpp
failedaction.hpp
fallback.cpp some cleanup 2013-03-15 10:26:04 +01:00
fallback.hpp some cleanup 2013-03-15 10:26:04 +01:00
globals.cpp changed global variable records to new variant type 2013-03-04 14:32:59 +01:00
globals.hpp
inventorystore.cpp
inventorystore.hpp
localscripts.cpp
localscripts.hpp
manualref.hpp Fix CellRef to load current weapon/armor health correctly, also show it in the tooltips 2013-03-22 12:24:09 +01:00
nullaction.hpp
physicssystem.cpp Placeable objects should not collide unless they have a NiRootCollisionNode 2013-03-14 03:04:02 +01:00
physicssystem.hpp Placeable objects should not collide unless they have a NiRootCollisionNode 2013-03-14 03:04:02 +01:00
player.cpp Handle always run in the inputmanager, instead of using forced stance. 2013-03-14 21:08:19 +01:00
player.hpp Handle always run in the inputmanager, instead of using forced stance. 2013-03-14 21:08:19 +01:00
ptr.cpp
ptr.hpp
recordcmp.hpp
refdata.cpp
refdata.hpp
scene.cpp disabled and deleted objects where not correctly ignored during adding objects to a cell when it became active 2013-03-22 09:44:59 +01:00
scene.hpp rescale all objects to the range of [0.5, 2] when a cell becomes active 2013-03-10 10:00:20 +01:00
store.cpp
store.hpp fix eraseStatic() assumptions 2013-03-17 08:36:15 +04:00
timestamp.cpp
timestamp.hpp
weather.cpp Enabled bloodmoon weather 2013-03-20 02:48:10 +01:00
weather.hpp Merge branch 'master' into next 2013-03-20 02:29:03 +01:00
worldimp.cpp Split up components/esm/loadlocks 2013-03-22 05:50:54 +01:00
worldimp.hpp constness fixes 2013-03-18 08:29:40 +01:00