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action.cpp
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action.hpp
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actionalchemy.cpp
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actionalchemy.hpp
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actionapply.cpp
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actionapply.hpp
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actioneat.cpp
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actioneat.hpp
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actionequip.cpp
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Properly check for the Beast flag instead of hardcoding beast races
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2013-03-12 02:09:54 +01:00 |
actionequip.hpp
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actionopen.cpp
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Added "dispose corpse" button, added stealing (all items visible and no penalty yet)
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2013-03-07 14:00:13 +01:00 |
actionopen.hpp
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Added "dispose corpse" button, added stealing (all items visible and no penalty yet)
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2013-03-07 14:00:13 +01:00 |
actionread.cpp
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actionread.hpp
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actionrepair.cpp
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Added PC repair feature
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2013-03-23 08:16:46 +01:00 |
actionrepair.hpp
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Added PC repair feature
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2013-03-23 08:16:46 +01:00 |
actiontake.cpp
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actiontake.hpp
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actiontalk.cpp
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actiontalk.hpp
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actionteleport.cpp
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actionteleport.hpp
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cellfunctors.hpp
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cells.cpp
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Split up components/esm/loadlocks
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2013-03-22 05:50:54 +01:00 |
cells.hpp
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cellstore.cpp
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cellstore.hpp
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Split up components/esm/loadlocks
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2013-03-22 05:50:54 +01:00 |
class.cpp
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Workaround to have dialogues until actor detection is implemented for NPCs
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2013-03-20 20:10:55 +01:00 |
class.hpp
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Move getArmorRating to MWWorld::Class.
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2013-03-17 22:29:12 +01:00 |
containerstore.cpp
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Added PC repair feature
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2013-03-23 08:16:46 +01:00 |
containerstore.hpp
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Split up components/esm/loadlocks
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2013-03-22 05:50:54 +01:00 |
customdata.hpp
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esmstore.cpp
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restructuring tes3 record structs
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2013-03-12 08:15:20 +01:00 |
esmstore.hpp
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Split up components/esm/loadlocks
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2013-03-22 05:50:54 +01:00 |
failedaction.cpp
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failedaction.hpp
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fallback.cpp
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some cleanup
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2013-03-15 10:26:04 +01:00 |
fallback.hpp
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some cleanup
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2013-03-15 10:26:04 +01:00 |
globals.cpp
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changed global variable records to new variant type
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2013-03-04 14:32:59 +01:00 |
globals.hpp
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inventorystore.cpp
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inventorystore.hpp
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localscripts.cpp
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localscripts.hpp
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manualref.hpp
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Fix CellRef to load current weapon/armor health correctly, also show it in the tooltips
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2013-03-22 12:24:09 +01:00 |
nullaction.hpp
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physicssystem.cpp
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Placeable objects should not collide unless they have a NiRootCollisionNode
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2013-03-14 03:04:02 +01:00 |
physicssystem.hpp
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Placeable objects should not collide unless they have a NiRootCollisionNode
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2013-03-14 03:04:02 +01:00 |
player.cpp
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Handle always run in the inputmanager, instead of using forced stance.
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2013-03-14 21:08:19 +01:00 |
player.hpp
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Handle always run in the inputmanager, instead of using forced stance.
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2013-03-14 21:08:19 +01:00 |
ptr.cpp
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ptr.hpp
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recordcmp.hpp
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refdata.cpp
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refdata.hpp
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scene.cpp
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disabled and deleted objects where not correctly ignored during adding objects to a cell when it became active
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2013-03-22 09:44:59 +01:00 |
scene.hpp
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rescale all objects to the range of [0.5, 2] when a cell becomes active
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2013-03-10 10:00:20 +01:00 |
store.cpp
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store.hpp
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fix eraseStatic() assumptions
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2013-03-17 08:36:15 +04:00 |
timestamp.cpp
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timestamp.hpp
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weather.cpp
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Enabled bloodmoon weather
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2013-03-20 02:48:10 +01:00 |
weather.hpp
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Merge branch 'master' into next
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2013-03-20 02:29:03 +01:00 |
worldimp.cpp
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Split up components/esm/loadlocks
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2013-03-22 05:50:54 +01:00 |
worldimp.hpp
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constness fixes
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2013-03-18 08:29:40 +01:00 |