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https://gitlab.com/OpenMW/openmw.git
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506824cb9d
* Do not copy with allocations. * Remove unused DeepestNotMeContactTestResultCallback. * Avoid using pointers which should not be nullptr. * Move constructors implementation to headers. * Move types defined in .cpp are to unnamed namespace. * Comment unused arguments. * Avoid C-style casts.
34 lines
971 B
C++
34 lines
971 B
C++
#ifndef OPENMW_MWPHYSICS_PROJECTILECONVEXCALLBACK_H
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#define OPENMW_MWPHYSICS_PROJECTILECONVEXCALLBACK_H
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#include <BulletCollision/CollisionDispatch/btCollisionWorld.h>
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class btCollisionObject;
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namespace MWPhysics
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{
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class Projectile;
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class ProjectileConvexCallback : public btCollisionWorld::ClosestConvexResultCallback
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{
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public:
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explicit ProjectileConvexCallback(const btCollisionObject* caster, const btCollisionObject* me,
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const btVector3& from, const btVector3& to, Projectile& projectile)
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: btCollisionWorld::ClosestConvexResultCallback(from, to)
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, mCaster(caster)
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, mMe(me)
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, mProjectile(projectile)
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{
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}
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btScalar addSingleResult(btCollisionWorld::LocalConvexResult& result, bool normalInWorldSpace) override;
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private:
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const btCollisionObject* mCaster;
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const btCollisionObject* mMe;
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Projectile& mProjectile;
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};
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}
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#endif
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