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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-08 09:37:53 +00:00
OpenMW/apps/openmw
Bret Curtis 4f938492e5
Merge pull request #2150 from akortunov/vfx
Update magic effects VFX immediately after effects update
2019-01-30 10:25:41 +01:00
..
mwbase Split physics update from world update in the profiler 2019-01-07 14:44:43 +04:00
mwclass Add creature-with-the-same-model soundgen fallback (bug #4813) 2019-01-29 16:29:47 +03:00
mwdialogue
mwgui Optimize HUD update (do not do unnecessary work) 2019-01-25 21:15:29 +04:00
mwinput Sanity check for text input in toggleWalking 2018-12-12 14:40:15 -06:00
mwmechanics Update magic effects VFX immediately after effects update (bug #4828) 2019-01-29 22:52:40 +04:00
mwphysics Don't reset player jumping flag unnecessarily (bug #4775) 2019-01-07 16:08:26 +03:00
mwrender Get navmesh to update osg node only if rendering is enabled 2019-01-20 21:09:06 +03:00
mwscript Don't interrupt compilation when spell/effect functions are used for non-actors 2019-01-06 21:45:56 +03:00
mwsound Replace volatile bools with std::atomic<bool> 2018-12-24 14:19:35 -05:00
mwstate Get rid of unnecessary string streams 2019-01-07 21:08:16 +04:00
mwworld Update moved object collisions even if the cell is the same (bug #4800) 2019-01-14 00:56:43 +03:00
android_commandLine.cpp
android_commandLine.h
android_main.c android: Add a method so that we can send relative mouse movements from java. 2018-12-23 15:14:29 -05:00
CMakeLists.txt
doc.hpp
engine.cpp Split physics update from world update in the profiler 2019-01-07 14:44:43 +04:00
engine.hpp
main.cpp