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Update moved object collisions even if the cell is the same (bug #4800)
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@ -18,6 +18,7 @@
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Bug #4768: Fallback numerical value recovery chokes on invalid arguments
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Bug #4775: Slowfall effect resets player jumping flag
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Bug #4778: Interiors of Illusion puzzle in Sotha Sil Expanded mod is broken
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Bug #4800: Standing collisions are not updated immediately when an object is teleported without a cell change
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Feature #2229: Improve pathfinding AI
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Feature #3442: Default values for fallbacks from ini file
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Feature #3610: Option to invert X axis
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@ -1314,7 +1314,10 @@ namespace MWWorld
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{
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mRendering->moveObject(newPtr, vec);
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if (movePhysics)
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{
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mPhysics->updatePosition(newPtr);
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mPhysics->updatePtr(ptr, newPtr);
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}
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}
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if (isPlayer)
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{
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