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Update moved object collisions even if the cell is the same (bug #4800)

This commit is contained in:
Capostrophic 2019-01-14 00:38:34 +03:00
parent 8834ee95be
commit 8bb270c2bb
2 changed files with 4 additions and 0 deletions

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@ -18,6 +18,7 @@
Bug #4768: Fallback numerical value recovery chokes on invalid arguments
Bug #4775: Slowfall effect resets player jumping flag
Bug #4778: Interiors of Illusion puzzle in Sotha Sil Expanded mod is broken
Bug #4800: Standing collisions are not updated immediately when an object is teleported without a cell change
Feature #2229: Improve pathfinding AI
Feature #3442: Default values for fallbacks from ini file
Feature #3610: Option to invert X axis

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@ -1314,7 +1314,10 @@ namespace MWWorld
{
mRendering->moveObject(newPtr, vec);
if (movePhysics)
{
mPhysics->updatePosition(newPtr);
mPhysics->updatePtr(ptr, newPtr);
}
}
if (isPlayer)
{