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OpenMW/apps/openmw/mwphysics
AnyOldName3 9e78f3d936 Skip raycasting for zero-length rays
Rays with no length can't intersect anything. This also prevents an
assertion triggering with Bullet built in Debug mode.
2020-10-03 02:19:38 +01:00
..
actor.cpp
actor.hpp
closestnotmeconvexresultcallback.cpp
closestnotmeconvexresultcallback.hpp
closestnotmerayresultcallback.cpp
closestnotmerayresultcallback.hpp
collisiontype.hpp
constants.hpp
contacttestresultcallback.cpp
contacttestresultcallback.hpp
deepestnotmecontacttestresultcallback.cpp
deepestnotmecontacttestresultcallback.hpp
hasspherecollisioncallback.hpp
heightfield.cpp Support bullet with double precision 2020-05-13 19:24:28 +02:00
heightfield.hpp Support bullet with double precision 2020-05-13 19:24:28 +02:00
movementsolver.cpp
movementsolver.hpp
object.cpp Use more C++11 in the physics code 2020-06-26 14:22:00 +04:00
object.hpp
physicssystem.cpp Skip raycasting for zero-length rays 2020-10-03 02:19:38 +01:00
physicssystem.hpp Fix MSVC warnings 2020-08-26 12:34:27 +04:00
ptrholder.hpp
raycasting.hpp Add RayCastingInterface 2020-08-06 22:03:33 +02:00
stepper.cpp
stepper.hpp
trace.cpp
trace.h