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https://gitlab.com/OpenMW/openmw.git
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121 lines
3.2 KiB
C++
121 lines
3.2 KiB
C++
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#include "spells.hpp"
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#include <cstdlib>
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#include <components/esm/loadspel.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwworld/esmstore.hpp"
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#include "magiceffects.hpp"
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namespace MWMechanics
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{
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Spells::TIterator Spells::begin() const
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{
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return mSpells.begin();
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}
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Spells::TIterator Spells::end() const
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{
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return mSpells.end();
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}
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void Spells::add (const std::string& spellId)
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{
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if (mSpells.find (spellId)==mSpells.end())
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{
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const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(spellId);
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std::vector<float> random;
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random.resize(spell->mEffects.mList.size());
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for (unsigned int i=0; i<random.size();++i)
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random[i] = static_cast<float> (std::rand()) / RAND_MAX;
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mSpells.insert (std::make_pair (spellId, random));
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}
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}
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void Spells::remove (const std::string& spellId)
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{
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TContainer::iterator iter = mSpells.find (spellId);
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if (iter!=mSpells.end())
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mSpells.erase (iter);
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if (spellId==mSelectedSpell)
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mSelectedSpell.clear();
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}
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MagicEffects Spells::getMagicEffects() const
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{
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// TODO: These are recalculated every frame, no need to do that
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MagicEffects effects;
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for (TIterator iter = mSpells.begin(); iter!=mSpells.end(); ++iter)
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{
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const ESM::Spell *spell =
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MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find (iter->first);
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if (spell->mData.mType==ESM::Spell::ST_Ability || spell->mData.mType==ESM::Spell::ST_Blight ||
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spell->mData.mType==ESM::Spell::ST_Disease || spell->mData.mType==ESM::Spell::ST_Curse)
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{
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int i=0;
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for (std::vector<ESM::ENAMstruct>::const_iterator it = spell->mEffects.mList.begin(); it != spell->mEffects.mList.end(); ++it)
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{
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effects.add (*it, iter->second[i]);
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++i;
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}
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}
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}
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return effects;
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}
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void Spells::clear()
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{
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mSpells.clear();
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}
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void Spells::setSelectedSpell (const std::string& spellId)
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{
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mSelectedSpell = spellId;
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}
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const std::string Spells::getSelectedSpell() const
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{
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return mSelectedSpell;
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}
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bool Spells::hasCommonDisease() const
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{
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for (TIterator iter = mSpells.begin(); iter!=mSpells.end(); ++iter)
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{
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const ESM::Spell *spell =
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MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find (iter->first);
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if (spell->mData.mType == ESM::Spell::ST_Disease)
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return true;
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}
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return false;
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}
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bool Spells::hasBlightDisease() const
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{
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for (TIterator iter = mSpells.begin(); iter!=mSpells.end(); ++iter)
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{
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const ESM::Spell *spell =
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MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find (iter->first);
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if (spell->mData.mType == ESM::Spell::ST_Blight)
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return true;
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}
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return false;
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}
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}
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