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OpenMW/apps/openmw/mwmechanics
2013-11-18 15:38:08 +01:00
..
activespells.cpp Stop continuous VFX when the effect is no longer active. 2013-11-13 15:44:43 +01:00
activespells.hpp
actors.cpp flag game as ended when player dies 2013-11-18 15:38:08 +01:00
actors.hpp
aiactivate.cpp
aiactivate.hpp
aiescort.cpp
aiescort.hpp
aifollow.cpp
aifollow.hpp
aipackage.cpp
aipackage.hpp
aisequence.cpp
aisequence.hpp
aitravel.cpp
aitravel.hpp
aiwander.cpp
aiwander.hpp
alchemy.cpp silenced a warning 2013-11-10 21:45:27 +01:00
alchemy.hpp
character.cpp Fix VFX not getting removed when an actor dies 2013-11-14 14:52:30 +01:00
character.hpp Fix continuous FX getting removed instantly 2013-11-14 13:30:48 +01:00
creaturestats.cpp Missing const, thanks to jeaye 2013-11-10 23:27:11 +01:00
creaturestats.hpp Missing const, thanks to jeaye 2013-11-10 23:27:11 +01:00
drawstate.hpp
enchanting.cpp Pass item count to ManualRef constructor 2013-11-10 02:45:16 +01:00
enchanting.hpp Call ContainerStore::remove() to remove items from inventory 2013-11-10 02:45:16 +01:00
magiceffects.cpp Fix some leftover code that still calculated random magnitude per spell rather than per effect. Major cleanup of InventoryStore: Magic effects are now updated when needed, rather than cached. Also allows to get rid of 'mutable' hacks and non-const method that should be const. Play sounds and particles when equipping a permanent enchantment item. 2013-11-13 18:51:28 +01:00
magiceffects.hpp Fix some leftover code that still calculated random magnitude per spell rather than per effect. Major cleanup of InventoryStore: Magic effects are now updated when needed, rather than cached. Also allows to get rid of 'mutable' hacks and non-const method that should be const. Play sounds and particles when equipping a permanent enchantment item. 2013-11-13 18:51:28 +01:00
mechanicsmanagerimp.cpp Refactor NpcAnimation: get rid of delayed update (no longer required), make sure that the Animation is set up *before* the inventory store is accessed anywhere (which now triggers auto equip and animation update). Allows better tracking of magic VFX for permanent enchantments in InventoryStore. 2013-11-14 14:41:10 +01:00
mechanicsmanagerimp.hpp Refactor NpcAnimation: get rid of delayed update (no longer required), make sure that the Animation is set up *before* the inventory store is accessed anywhere (which now triggers auto equip and animation update). Allows better tracking of magic VFX for permanent enchantments in InventoryStore. 2013-11-14 14:41:10 +01:00
movement.hpp
npcstats.cpp
npcstats.hpp
objects.cpp
objects.hpp
pathfinding.cpp
pathfinding.hpp
repair.cpp Call ContainerStore::remove() to remove items from inventory 2013-11-10 02:45:16 +01:00
repair.hpp
security.cpp Call ContainerStore::remove() to remove items from inventory 2013-11-10 02:45:16 +01:00
security.hpp
spells.cpp Fix continuous FX getting removed instantly 2013-11-14 13:30:48 +01:00
spells.hpp Fix some leftover code that still calculated random magnitude per spell rather than per effect. Major cleanup of InventoryStore: Magic effects are now updated when needed, rather than cached. Also allows to get rid of 'mutable' hacks and non-const method that should be const. Play sounds and particles when equipping a permanent enchantment item. 2013-11-13 18:51:28 +01:00
spellsuccess.hpp Use the formula from the wiki for spell success. 2013-11-14 19:19:32 +01:00
stat.hpp