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activespells.cpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
activespells.hpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
actor.cpp
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actor.hpp
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actors.cpp
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Implement effect removal for abilities (Fixes #3455)
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2016-07-01 18:50:28 +02:00 |
actors.hpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
actorutil.cpp
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Added MWMechanics::isPlayerInCombat()
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2015-09-10 18:48:34 +12:00 |
actorutil.hpp
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actorutil.hpp includes mwworld/ptr.hpp
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2015-09-11 18:43:06 +12:00 |
aiactivate.cpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
aiactivate.hpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
aiavoiddoor.cpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
aiavoiddoor.hpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
aicombat.cpp
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Make NPCs use both hands in weaponless combat.
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2016-06-20 10:24:51 +02:00 |
aicombat.hpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
aicombataction.cpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
aicombataction.hpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
aiescort.cpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
aiescort.hpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
aifollow.cpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
aifollow.hpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
aipackage.cpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
aipackage.hpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
aipursue.cpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
aipursue.hpp
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Don't stack Ai packages (Fixes #3101, Fixes #3080, Fixes #2697)
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2016-02-02 22:20:56 +01:00 |
aisequence.cpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
aisequence.hpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
aistate.hpp
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Remove BOOST_STATIC_ASSERT to fix clang warnings
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2015-06-04 20:11:40 +02:00 |
aitravel.cpp
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Duration fixes for Follow and Escort
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2016-06-15 02:11:30 +09:00 |
aitravel.hpp
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Pass the CharacterController to AiPackage::execute
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2015-06-26 17:47:04 +02:00 |
aiwander.cpp
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AI package cleanups
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2016-06-16 17:17:56 +09:00 |
aiwander.hpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
alchemy.cpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
alchemy.hpp
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Don't reveal unknown potion effects in alchemy window (Fixes #3146)
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2016-02-02 22:50:11 +01:00 |
autocalcspell.cpp
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Fixed rest of travis errors.
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2015-08-21 22:41:31 +12:00 |
autocalcspell.hpp
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character.cpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
character.hpp
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Split refreshCurrentAnims into multiple functions
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2016-06-15 03:14:44 +02:00 |
combat.cpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
combat.hpp
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Directly apply On Target 'When Strikes' enchantments instead of launching a projectile (Fixes #3212)
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2016-02-22 19:42:54 +01:00 |
coordinateconverter.cpp
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Fixed errors pointed out by Zini.
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2015-09-12 14:17:46 +12:00 |
coordinateconverter.hpp
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Fixed errors pointed out by Zini.
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2015-09-12 14:17:46 +12:00 |
creaturestats.cpp
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Fix magicka and fatigue calculations from fortifying attributes
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2016-06-25 19:21:49 +09:00 |
creaturestats.hpp
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Process death events at the end of the death animation (Fixes #1873)
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2016-06-12 00:04:50 +02:00 |
difficultyscaling.cpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
difficultyscaling.hpp
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disease.hpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
drawstate.hpp
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enchanting.cpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
enchanting.hpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
levelledlist.hpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
magiceffects.cpp
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Remove empty line at the beginning of files
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2015-08-18 23:06:12 +02:00 |
magiceffects.hpp
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mechanicsmanagerimp.cpp
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Fix so that keepPlayerAlive() will not run twice
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2016-06-27 21:43:49 +09:00 |
mechanicsmanagerimp.hpp
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Fix update of fatigue display
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2016-06-27 21:17:06 +09:00 |
movement.hpp
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Readded collision objects and movement physics
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2015-05-12 03:02:15 +02:00 |
npcstats.cpp
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Show correct class image in level-up dialog (Fixes #3443)
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2016-06-26 03:22:58 +02:00 |
npcstats.hpp
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Show correct class image in level-up dialog (Fixes #3443)
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2016-06-26 03:22:58 +02:00 |
objects.cpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
objects.hpp
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Alert the user if attempting to play an animation fails
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2015-07-30 08:00:26 -04:00 |
obstacle.cpp
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Refactor to reuse existing obstacle detection
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2016-04-16 12:14:00 -05:00 |
obstacle.hpp
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Refactor to reuse existing obstacle detection
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2016-04-16 12:14:00 -05:00 |
pathfinding.cpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
pathfinding.hpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
pathgrid.cpp
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centralize the world/cell coordinate conversion logic.
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2015-08-16 18:55:02 +12:00 |
pathgrid.hpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
pickpocket.cpp
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pickpocket.hpp
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repair.cpp
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extracted MWMechanics::getPlayer()
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2015-08-21 21:12:39 +12:00 |
repair.hpp
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security.cpp
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Don't attempt to lock or unlock unsuitable objects (Fixes #2826)
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2015-08-13 17:08:21 +02:00 |
security.hpp
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spellcasting.cpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
spellcasting.hpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
spells.cpp
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Cache magic effects in MWMechanics::Spells
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2016-07-02 12:50:00 +02:00 |
spells.hpp
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Cache magic effects in MWMechanics::Spells
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2016-07-02 12:50:00 +02:00 |
stat.cpp
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Fix magicka and fatigue calculations from fortifying attributes
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2016-06-25 19:21:49 +09:00 |
stat.hpp
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Fix magicka and fatigue calculations from fortifying attributes
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2016-06-25 19:21:49 +09:00 |
steering.cpp
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Fixed bug in smoothTurn()
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2015-09-06 17:39:48 +12:00 |
steering.hpp
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Fixes for building with unity build
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2015-09-24 15:21:42 +02:00 |
summoning.cpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
summoning.hpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
trading.cpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
trading.hpp
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Moved mechanics code from MWGui::TradeWindow to MWMechanics::Trading
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2016-06-04 12:28:47 -04:00 |