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911ca4be89
Separate MapWindow from bunch of classes in layouts.cpp/hpp Inherit it from WindowPinnableBase. TODO: map arrow (player position) updates orientation only when you open the inventory. When the map window is pinned, the arrow direction is not updated. |
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.. | ||
birth.cpp | ||
birth.hpp | ||
charactercreation.cpp | ||
charactercreation.hpp | ||
class.cpp | ||
class.hpp | ||
console.cpp | ||
console.hpp | ||
dialogue_history.cpp | ||
dialogue_history.hpp | ||
dialogue.cpp | ||
dialogue.hpp | ||
journalwindow.cpp | ||
journalwindow.hpp | ||
layouts.cpp | ||
layouts.hpp | ||
map_window.cpp | ||
map_window.hpp | ||
messagebox.cpp | ||
messagebox.hpp | ||
mode.hpp | ||
race.cpp | ||
race.hpp | ||
review.cpp | ||
review.hpp | ||
stats_window.cpp | ||
stats_window.hpp | ||
text_input.cpp | ||
text_input.hpp | ||
widgets.cpp | ||
widgets.hpp | ||
window_base.cpp | ||
window_base.hpp | ||
window_manager.cpp | ||
window_manager.hpp | ||
window_pinnable_base.cpp | ||
window_pinnable_base.hpp |