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Move MapWindow to separate files
Separate MapWindow from bunch of classes in layouts.cpp/hpp Inherit it from WindowPinnableBase. TODO: map arrow (player position) updates orientation only when you open the inventory. When the map window is pinned, the arrow direction is not updated.
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@ -181,99 +181,6 @@ void HUD::setPlayerPos(const float x, const float y)
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compass->setPosition(MyGUI::IntPoint(x*512-16, y*512-16));
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}
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MapWindow::MapWindow()
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: Layout("openmw_map_window_layout.xml")
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, mGlobal(false)
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, mVisible(false)
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{
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setCoord(500,0,320,300);
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setText("WorldButton", "World");
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setImage("Compass", "textures\\compass.dds");
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// Obviously you should override this later on
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setCellName("No Cell Loaded");
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getWidget(mLocalMap, "LocalMap");
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getWidget(mGlobalMap, "GlobalMap");
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getWidget(mPlayerArrow, "Compass");
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getWidget(mButton, "WorldButton");
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mButton->eventMouseButtonClick += MyGUI::newDelegate(this, &MapWindow::onWorldButtonClicked);
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MyGUI::Button* eventbox;
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getWidget(eventbox, "EventBox");
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eventbox->eventMouseDrag += MyGUI::newDelegate(this, &MapWindow::onMouseDrag);
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eventbox->eventMouseButtonPressed += MyGUI::newDelegate(this, &MapWindow::onDragStart);
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LocalMapBase::init(mLocalMap, this);
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}
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void MapWindow::setVisible(bool b)
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{
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mMainWidget->setVisible(b);
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if (b)
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mVisible = true;
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else
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mVisible = false;
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}
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void MapWindow::setCellName(const std::string& cellName)
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{
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static_cast<MyGUI::Window*>(mMainWidget)->setCaption(cellName);
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adjustWindowCaption();
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}
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void MapWindow::setPlayerPos(const float x, const float y)
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{
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if (mGlobal || mVisible) return;
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MyGUI::IntSize size = mLocalMap->getCanvasSize();
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MyGUI::IntPoint middle = MyGUI::IntPoint((1/3.f + x/3.f)*size.width,(1/3.f + y/3.f)*size.height);
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MyGUI::IntCoord viewsize = mLocalMap->getCoord();
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MyGUI::IntPoint pos(0.5*viewsize.width - middle.left, 0.5*viewsize.height - middle.top);
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mLocalMap->setViewOffset(pos);
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mPlayerArrow->setPosition(MyGUI::IntPoint(x*512-16, y*512-16));
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}
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void MapWindow::setPlayerDir(const float x, const float y)
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{
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if (!mVisible) return;
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MyGUI::ISubWidget* main = mPlayerArrow->getSubWidgetMain();
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MyGUI::RotatingSkin* rotatingSubskin = main->castType<MyGUI::RotatingSkin>();
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rotatingSubskin->setCenter(MyGUI::IntPoint(16,16));
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float angle = std::atan2(x,y);
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rotatingSubskin->setAngle(angle);
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}
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void MapWindow::onDragStart(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id)
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{
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if (_id!=MyGUI::MouseButton::Left) return;
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if (!mGlobal)
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mLastDragPos = MyGUI::IntPoint(_left, _top);
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}
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void MapWindow::onMouseDrag(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id)
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{
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if (_id!=MyGUI::MouseButton::Left) return;
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if (!mGlobal)
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{
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MyGUI::IntPoint diff = MyGUI::IntPoint(_left, _top) - mLastDragPos;
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mLocalMap->setViewOffset( mLocalMap->getViewOffset() + diff );
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mLastDragPos = MyGUI::IntPoint(_left, _top);
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}
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}
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void MapWindow::onWorldButtonClicked(MyGUI::Widget* _sender)
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{
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mGlobal = !mGlobal;
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mGlobalMap->setVisible(mGlobal);
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mLocalMap->setVisible(!mGlobal);
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mButton->setCaption( mGlobal ? "Local" : "World" );
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}
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LocalMapBase::LocalMapBase()
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: mCurX(0)
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, mCurY(0)
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@ -82,30 +82,6 @@ namespace MWGui
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MyGUI::TextBox* batchcounter;
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};
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class MapWindow : public OEngine::GUI::Layout, public LocalMapBase
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{
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public:
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MapWindow();
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virtual ~MapWindow(){}
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void setVisible(bool b);
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void setPlayerPos(const float x, const float y);
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void setPlayerDir(const float x, const float y);
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void setCellName(const std::string& cellName);
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private:
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void onDragStart(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id);
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void onMouseDrag(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id);
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void onWorldButtonClicked(MyGUI::Widget* _sender);
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MyGUI::ScrollView* mGlobalMap;
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MyGUI::ImageBox* mPlayerArrow;
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MyGUI::Button* mButton;
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MyGUI::IntPoint mLastDragPos;
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bool mVisible;
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bool mGlobal;
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};
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class MainMenu : public OEngine::GUI::Layout
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{
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public:
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104
apps/openmw/mwgui/map_window.cpp
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104
apps/openmw/mwgui/map_window.cpp
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@ -0,0 +1,104 @@
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#include "map_window.hpp"
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/*
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#include "../mwmechanics/mechanicsmanager.hpp"
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#include "window_manager.hpp"
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#include <cmath>
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#include <algorithm>
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#include <iterator>
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#undef min
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#undef max
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*/
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using namespace MWGui;
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MapWindow::MapWindow(WindowManager& parWindowManager) :
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MWGui::WindowPinnableBase("openmw_map_window_layout.xml", parWindowManager),
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mGlobal(false),
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mVisible(false)
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{
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setCoord(500,0,320,300);
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setText("WorldButton", "World");
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setImage("Compass", "textures\\compass.dds");
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// Obviously you should override this later on
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setCellName("No Cell Loaded");
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getWidget(mLocalMap, "LocalMap");
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getWidget(mGlobalMap, "GlobalMap");
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getWidget(mPlayerArrow, "Compass");
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getWidget(mButton, "WorldButton");
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mButton->eventMouseButtonClick += MyGUI::newDelegate(this, &MapWindow::onWorldButtonClicked);
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MyGUI::Button* eventbox;
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getWidget(eventbox, "EventBox");
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eventbox->eventMouseDrag += MyGUI::newDelegate(this, &MapWindow::onMouseDrag);
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eventbox->eventMouseButtonPressed += MyGUI::newDelegate(this, &MapWindow::onDragStart);
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LocalMapBase::init(mLocalMap, this);
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}
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void MapWindow::setVisible(bool b)
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{
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WindowPinnableBase::setVisible(b);
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mVisible = b;
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}
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void MapWindow::setCellName(const std::string& cellName)
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{
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static_cast<MyGUI::Window*>(mMainWidget)->setCaption(cellName);
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adjustWindowCaption();
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}
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void MapWindow::setPlayerPos(const float x, const float y)
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{
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if (mGlobal || mVisible) return;
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MyGUI::IntSize size = mLocalMap->getCanvasSize();
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MyGUI::IntPoint middle = MyGUI::IntPoint((1/3.f + x/3.f)*size.width,(1/3.f + y/3.f)*size.height);
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MyGUI::IntCoord viewsize = mLocalMap->getCoord();
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MyGUI::IntPoint pos(0.5*viewsize.width - middle.left, 0.5*viewsize.height - middle.top);
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mLocalMap->setViewOffset(pos);
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mPlayerArrow->setPosition(MyGUI::IntPoint(x*512-16, y*512-16));
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}
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void MapWindow::setPlayerDir(const float x, const float y)
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{
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if (!mVisible) return;
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MyGUI::ISubWidget* main = mPlayerArrow->getSubWidgetMain();
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MyGUI::RotatingSkin* rotatingSubskin = main->castType<MyGUI::RotatingSkin>();
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rotatingSubskin->setCenter(MyGUI::IntPoint(16,16));
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float angle = std::atan2(x,y);
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rotatingSubskin->setAngle(angle);
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}
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void MapWindow::onDragStart(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id)
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{
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if (_id!=MyGUI::MouseButton::Left) return;
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if (!mGlobal)
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mLastDragPos = MyGUI::IntPoint(_left, _top);
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}
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void MapWindow::onMouseDrag(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id)
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{
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if (_id!=MyGUI::MouseButton::Left) return;
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if (!mGlobal)
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{
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MyGUI::IntPoint diff = MyGUI::IntPoint(_left, _top) - mLastDragPos;
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mLocalMap->setViewOffset( mLocalMap->getViewOffset() + diff );
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mLastDragPos = MyGUI::IntPoint(_left, _top);
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}
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}
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void MapWindow::onWorldButtonClicked(MyGUI::Widget* _sender)
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{
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mGlobal = !mGlobal;
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mGlobalMap->setVisible(mGlobal);
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mLocalMap->setVisible(!mGlobal);
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mButton->setCaption( mGlobal ? "Local" : "World" );
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}
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33
apps/openmw/mwgui/map_window.hpp
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33
apps/openmw/mwgui/map_window.hpp
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@ -0,0 +1,33 @@
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#ifndef MWGUI_MAPWINDOW_H
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#define MWGUI_MAPWINDOW_H
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#include "layouts.hpp"
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#include "window_pinnable_base.hpp"
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namespace MWGui
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{
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class MapWindow : public MWGui::WindowPinnableBase, public LocalMapBase
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{
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public:
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MapWindow(WindowManager& parWindowManager);
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virtual ~MapWindow(){}
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void setVisible(bool b);
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void setPlayerPos(const float x, const float y);
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void setPlayerDir(const float x, const float y);
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void setCellName(const std::string& cellName);
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private:
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void onDragStart(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id);
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void onMouseDrag(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id);
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void onWorldButtonClicked(MyGUI::Widget* _sender);
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MyGUI::ScrollView* mGlobalMap;
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MyGUI::ImageBox* mPlayerArrow;
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MyGUI::Button* mButton;
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MyGUI::IntPoint mLastDragPos;
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bool mVisible;
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bool mGlobal;
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};
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}
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#endif
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@ -4,6 +4,7 @@
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#include "review.hpp"
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#include "dialogue.hpp"
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#include "dialogue_history.hpp"
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#include "map_window.hpp"
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#include "stats_window.hpp"
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#include "messagebox.hpp"
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@ -71,7 +72,7 @@ WindowManager::WindowManager(MWWorld::Environment& environment,
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hud = new HUD(w,h, showFPSLevel);
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menu = new MainMenu(w,h);
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map = new MapWindow();
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map = new MapWindow(*this);
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stats = new StatsWindow(*this);
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console = new Console(w,h, environment, extensions);
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mJournal = new JournalWindow(*this);
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